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Zgłoś problem z tłumaczeniem










Interactive world resources are not real resources, technically speaking. Unfortunately we can't tinker with resources nor create new ones through mods. So the author of INteractive World used a pretty clever trick: the various deposits are technically "foliage", but then they can be "worked" e they produce things, because there is a "functionality" attached to them as if ithey were buildings. At least this is a rough and simplified explanation of how it works :P
though this means that those deposits are randomly placed when the world is generated (and every time you run an import).
In many ways I think it's fun so you have to discover them again every playthrough, and the best location for a base can vary if you're looking for those deposits and not only for the vanilla resources. :)
Though yeah, it might be interesting to have a patch that adds lumber/sticks to at least some of the base game's buildings, in particular things that are more like furniture or stations rather than actual structures.
Unfortunately I am not playing Kenshi since a while and I wouldn't pick it up anytime soon to create a mod... sorry!