X4: Foundations

X4: Foundations

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Ship Balance Overhaul
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2022 年 1 月 11 日 下午 7:42
2024 年 7 月 7 日 下午 1:16
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Ship Balance Overhaul

描述
**MOD Updated for Boron and Timelines expansions!**
**Updated - July 7, Version 2.0**



This mod is a Vanilla+ game experience. It is not about re-inventing the game - but instead, it is about making ships and equipment choices feel a bit more unique and meaningful.

tldr;
  • Ship sizes feel significantly different but combat remains cinematic and action oriented for small and medium ships.
  • More meaningful choices because as the shield and engines of the different races now significantly differ.
  • I have reviewed almost every ship and made some modifications to highlight their faction and class.
  • Flying a fighter will feel like a fighter - much faster and agile compared to most Vanilla ships. Their shields charge after a shorter delay and vary significantly based on the race's shields!
  • Flying a medium ship will feel a lot tougher but also a lot more sluggish.
  • Flying an L or XL ship will feel the like the fortresses they should be.
  • Turret ranges and "bullet" speed more in-line with the non-turret versions (+50% to both).
  • Missiles/torpedoes doubled in speed and range with now some changes to the capacity depending on the ship type (heavier fighters, gunboats, etc)
  • Torpedo damage increased approximately 2.5x

Feedback is always welcome!
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Detailed Description:

Weapons:
Minimal changes to keep it mostly vanilla.
Turret ranges and bullet speed increased by 50% so they're not so weak.
Missiles and Torpedoes doubled in speed and range. 
Torpedo damage increased approximately 2.5x.

Ship hull and performance changes (roughly, many changes are a bit more tailored):
XL Ships: +100% hull
L Ships: +50% hull
M Ships: +25 to +50% hull, -25% to 50% speed, -20% to -40% agility
S  Ships: Changes range from none, to significant to make them feel more faction and role specific.

Engine changes (racial):
Argon: Average at everything.
Boron: Slightly above average at everything (limited by selection).
Paranid: Slightly higher thrust and boost, slightly reduced travel speed.
Split: Significantly higher thrust, significantly reduced boost performance.
Teladi: Significantly reduced thrust and boost. Highest performance travel speed.
Terran: Significantly higher thrust, slightly reduced boost and travel speed.

Engine changes (engine type):
Allround: Slightly reduced boost. Slightly increased travel speed.
Combat: Slightly higher thrust.
Travel: Significantly reduced thrust and boost performance. Significantly increased travel performance.

Shield S-Size specific changes (rough estimates below compared to Vanilla):
Argon S-Shields: +30% strength. Recharge Delay reduced to 10 seconds (was 12.1).
Boron S-Shields:  Strength unchanged, but recharge reduced to 8 seconds.
Paranid S-Shields: +20% strength. Best Recharge Rate. Recharge Delay reduced to 7 seconds (was 10.2).
Split S-Shield: Improved Recharge Rate AND Recharge Delay reduced to 4 seconds (was 8.9).
Teladi S-Shields: +50% Strength. -10% Recharge Rate. Recharge reduced to 12 seconds (was 13.9).
Terran S-Shields: Recharge Delay reduced to 7 seconds (was 10.2).
KHA & Xenon S-Shields: +10% Strength and Recharge Delay reduced to 10 seconds (was 13.9).

Shield M-Size changes:
Argon M-Shields: +100% Strength. Recharge of 25/50 per second (Mk1/mk2) when not being hit.
Boron  M-Shields:  +50% Strength. Recharge 33/66/90 per second (Mk1/mk2/mk3) when not being hit.
Paranid M-Shields: +80% Strength. Recharge of 66/133 per second (Mk1/mk2) when not being hit.
Split M-Shield: +66% Strength. Recharge of 100/200 per second (Mk1/mk2) when not being hit.
Teladi M-Shields: +150% Strength. Recharge of 12/25 per second (Mk1/mk2) when not being hit.
Terran M-Shields: +75% Strength (but only +50% Strength for the Mk3). Recharge of 33/66/99 per second (Mk1/mk2/mk3) when not being hit.
KHA & Xenon M-Shields: +100% Strength.

Shield L-Size changes:
Argon: +100%, and average regen..
Boron: +50% and good regen.
Paranid: +80% and great regen..
Split: +66% Strength and best regen.
Teladi: +150% and worst regen.
Terran: +75% (but less for the Mk3) and great regen.
KHA & Xenon: +66%.

Shield XL-Size changes:
Argon/Paranid/Terran/Boron: +100% with mildly varying shield regen
Split: +75% But significantly faster shield regen
Telaid: +150% but with significantly slower shield regen

Credits:
Thank you to all subscribers/downloaders - your feedback is critical to this :)
Shuulo for the amazing work and the inspiration that a lot more can be done...
Luca 's simple combat overhaul because that was a huge help learning how to mod this game
The X4 modding community on discord - invaluable. Special thanks to MoistDream, UniTrader, metame, SirNukes, DeadAir

Feedback very welcome!
136 条留言
Nerhesi  [作者] 5 月 15 日 下午 12:21 
Yes it is actually. You will find speed/agility to scale with size consistently (and with ships larger than S becoming more resilient)
Esch1lus 5 月 15 日 上午 9:29 
Hi, is it 7.50 compatible?
Nerhesi  [作者] 2 月 21 日 上午 10:43 
Will update as needed for the new 7.5 Patch.
boo 2024 年 9 月 2 日 下午 12:03 
Another potentially interesting idea would be to have some shields influence engine stats, or engines influence shield stats or stuff weapons damage.
L/XL shields are hard to differentiate otherwise
Nerhesi  [作者] 2024 年 7 月 15 日 下午 3:14 
@Artillery Technically you can make those changes yourself - and the version on Nexus has the files in a loose format. But yes - I have updated values on all shields and hulls. I have not added or removed shield or weapon points from any ship with the exception of 1, small, terran fighter (Gladius). Otherwise, I wanted to avoid those sort of changes to avoid re-inventing the game too much. Wanted to stay as close to Vanilla with minmal changes just to add "flavour"
ArtilleryWizard 2024 年 7 月 15 日 上午 3:36 
Hello, are you able to edit/add shields to fighters and corvettes, and make those kind of changes?
Nerhesi  [作者] 2024 年 7 月 14 日 下午 4:31 
Oh - thank you! That is actually a hold-over and I will delete it. I didnt go the way of adding internal shield generators (which is what that file is), instead I added that shield generator to the gladius directly (so it has 3 instead of 4). It is the only fighter I've done that too. I may explore some shield gen modifications (the number of generators) on other fighters later. The Gladius was just a glaring example given the terran fighter line up...

But thanks again and I'll remove the file next version. Glad you're enjoying it :)
Azunyan 2024 年 7 月 14 日 上午 10:58 
There is a filename typo > assets/props/surfaceelements/macros/ishield_ter_s_heavyfighter_1_a
You are welcome. Also great mod...
Nerhesi  [作者] 2024 年 7 月 7 日 下午 1:02 
Hi Reaver - unfortunately I will have to avoid making things exclusive or unique to race as it can really screw up some games for people (especially if applied mid-game).
ReaverSP 2024 年 6 月 28 日 下午 1:31 
Good day!

@Nerhesi, would you make an optional version of the mod on Nexus, which has a Terran exclusive equipment and Split exclusive weapons? If that is not much trouble for you.



Thank's for you attention.