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I haven't changed laser ammo stats in a while, so you probably just need to load Pulse Laser Batteries. The Flashlight ammo is significantly weaker on purpose since it's the weakest laser in WZ2100, and makes it a little more fun (IMO) to fight laser cyborgs as a non-cyborg without instantly dying. I'll probably bump the Flashlight Ammo damage up a little bit though.
Number 1 it lags my game badly. I didn't have this problem before nor do I have this problem with other weapons.
Number 2 The laser is weaker it seems. The bullet impact stat in the armory goes to about half the meter. I remember it being distinctly higher and being able to kill non shield targets, even space marines, with ease.
3 I honestly thought the cyborg laser was the ultimate weapon, however now I started using the mark 2 rail guns in the mod with them.
I deleted the scenario because it wasn't working like I wanted to. I'm going to make a new one on tanoa with the rail gun cyborgs fighting, someone. I'll likely upload a video showcasing the scenario and hopefully create a thumbnail for it. (I don't know how to create a thumbnail.)
Side note, what are your thoughts on the laser gun fire rate? I'm thinking of slowing it down a bit.