Project Zomboid

Project Zomboid

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Danger Zone (Holy Ground)
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2.993 MB
2022 年 1 月 6 日 上午 10:12
4 月 18 日 上午 3:01
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Danger Zone (Holy Ground)

描述
This mode registers churches as "holy ground". Zombies that set foot on holy ground will burst into flame and die. The zombies will literally catch fire so beware if you have "fire spreading" turned on. Totally burned out churches will still function as holy ground. This only registers in actual churches, where there is an altar. The rectories, offices, other parts of any given church that are not the actual church will not count as holy ground.

- Zombies that step on holy ground will burst into flames and die instantly.
- When a zombie climbs through a window and falls down on the floor, it takes until they stand up again to register the holy ground effect.
- Burned up churches are still holy ground.





If you like what I do and want to show your support then consider checking out my 90's style indie JRPG "Neverspring Chronicles" here on Steam.
https://psteamproxy.yuanyoumao.com/app/1747220/Neverspring_Chronicles/



Tags:Gameplay,B40,B41,Multiplayer

Workshop ID: 2710217688
Mod ID: DangerZoneHolyGround
68 条留言
grammarsalad 9 月 18 日 上午 10:50 
That is a great idea
KemonoAmigo 9 月 18 日 上午 7:00 
In the lore, the zombies are actually infected that aren't actually dead, their brains are just damaged beyond any hope of recovery. They're just as fragile as any normal person.

This mod is great if you use a mod where zombies revive after death, which is completely unholy.
бюро приколов 6 月 25 日 上午 9:59 
DONT BE AFRAID, JOHN.
bulow21 4 月 26 日 上午 6:00 
I am getting this messege from error finder.

`attempted index: addDURGAMtraits of non-table: null
function: DURGAM_HolyTraits.lua -- file: DURGAM_HolyTraits.lua line # 44 | MOD: Danger Zone (Holy Ground)
LiliPuppy <3 4 月 18 日 下午 5:04 
Praise the lord!
OgreLeg  [作者] 4 月 18 日 上午 3:05 
That was a strange one! Finally got it, though.

It was an item recipe that hadn't been changed to the new b42 recipe format. Apparently it caused a cascade of problems that eventually popped up as a totally unrelated error. Took me a minute to figure it out but we should be good now.
LiliPuppy <3 4 月 17 日 下午 7:56 
I narrowed it down, it has something to do with part of the mod outside the main holy ground function. Not sure what part but I made a stripped down version with only that feature and it works.
LiliPuppy <3 4 月 17 日 下午 7:28 
Oh forgot to mention, this is in build 42
LiliPuppy <3 4 月 17 日 下午 7:27 
I have been trying everything and I just cannot figure out why the issues occurs. Hopefully its an easy fix and I am just missing the obvious.
LiliPuppy <3 4 月 17 日 下午 6:37 
Line 34: ui.vehicle = self.vehicle; I am not familiar with zomboid modding so I have no idea what causes it. I looked at your Lua and to my untrained eyes I did not see anything related to the mechanics UI