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@neilios9999 I have not run into the behavior you described, but I'm fairly certain it's not from this mod. As stated in the technical section, I only changed one thing in the agent_actions_tables, and nothing in there corresponds to AI selection of spies iirc. Tbh, I don't think that's fixable with DB editing, and I don't know enough about lua editing to say whether that can fix it either.
"when your spy is the faction leader it then turns into a puppet state? And when he is a minisiter/heir a civil war? That would make more sense"
Exactly this. That would be like the whole point with keepng your spy in a top position and the endgame mechanic for a master spy. And it would be super cool if the spy then had a chance to either become your vassal or they have a chance to turn on you if they are stronger than you or equal power wize. I can't believe CA did not implement this as core mechanic.
It would be cool if the chance to either stay loyal as vassal or break relation would depend on personal traits etc.
I am not skilled as a modder myself, but this would be like the best spy mod ever if this was included. And it owuld make Cao Cao and similar playstyles an actual possibility.