Barotrauma 潜渊症

Barotrauma 潜渊症

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SSN-Hauler
   
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2021 年 12 月 27 日 上午 9:27
2024 年 8 月 3 日 上午 9:01
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SSN-Hauler

描述
The transport sub of the SSN Family! Specialized in scavenging and mining expeditions.


!!!SSN-Hauler instruction Manual!!!
Reactor:
The reactor is equipped with an overload safeguard, which ensures that the submarine can operate at optimal condition without the risk of severely damaging the junction boxes when power fluctuates. The safeguard will automatically set the fission rate and the turbine output depending on the load required, as well as the number of rods placed inside the reactor no matter whether the reactor itself is put on automatic or not.
IMPORTANT: It is highly recommended to keep the safeguard ON at all times. To tell if it's active, check the light by the lever, it should be turned On and GREEN. If the junction boxes all suddenly break, it's most likely that the safeguard has been turned off.

Defensive Capabilities:
The SSN-Hauler is equipped with the following defensive equipment:

-Two coilguns, on the top left and top right of the submarine
-Toggleable discharge coils: they cover the majority of the sub's hull. Once turned on, any creature/person that approaches the warning treshold (Marked by a yellow-black stripe pattern) will activate the motion sensors and trigger the respective coil. To check from outside if the coils are active, make sure that the external red lights surrounding the warning treshold are on and blinking. if that's the case, a crew member must toggle the coils off from the Gunnery compartment.
-Decoy Depth Charges: The Sub has plenty of decoy charges, to lure bigger monsters away since this transport class submarine is not well equipped for combat. Make sure you turn all sonars off before deploying the decoy, otherwise the creatures will still be drawn to the Submarine.

Drones and Shuttles:
The SSN-Hauler is specialized in mining and scavenging expeditions. for this reason, it's equipped with the following assets:

-Scout Drone: Controllable from a dedicated compartment in the Command Room, the Scout Drone requires two people to fully operate it, one using the steering, and the other using the periscope. The Drone is very small, allowing it to fully explore cave systems before sending in a diving team. Be careful though: because of its size, the creatures will easily toss it around without effort, although that wont be a problem in terms of Hull integrity, since the Scout Drone has been made indestructible.

-Cargo Shuttle: The Cargo Shuttle can only be controlled from its cockpit, and it's designed for transporting personnel during expeditions. It's equipped with shelves and crates, in case the crew needs to transport a large quantity of materials scavenged throughout said expeditions. It is also equipped with a mounted coilgun, to fend off any creature attack you might encounter along the way. Additionally, this coilgun can function as a third gun for the main sub, with the shuttle docked at the bottom left.

Additional features:
Communication system: due to its size, the submarine is equipped with different terminals that let you communicate with other compartments. Once a terminal sends a message, the others will receive a notification marked by a blinking yellow light, that lasts for around ten seconds. This system is also present in a separate channel, with communications from the main sub and the cargo shuttle.

Brig: The armory is equipped with a brig. it can only be opened/closed from the outside, and it's equipped with a button that will execute the prisoner via drowning. the door wont open until all the water has been drained out of the room. the presence of water within the room will be signaled by a blinking red light.

Artifact Holding Room: situated in the cargo compartment, the artifact holding room functions very similarly to the Brig, with the difference that the door can be opened from both sides, and it wont lock if there's water in (the water is for holding thermal artifacts)