Europa Universalis IV

Europa Universalis IV

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Fun with Ducats+
   
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203.434 KB
2021 年 12 月 25 日 下午 7:52
2021 年 12 月 31 日 下午 10:56
6 项改动说明 ( 查看 )

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Fun with Ducats+

描述
Important
Game Version 1.32.x

About
This mod adds actions normally activated with monarch points with ducats.

Game Version - 1.32.x
Single Player - YES
Multiplayer - YES
Ironman - NO
Save Game Compatible - YES (Only with 1.32.x games)

Mod Difficulty Event Choice
  1. Enable Core Mod - NO Subterfuge Actions - NO Focus Missions
  2. Enable Core Mod + Subterfuge Actions + Focus Missions

Features
NEW Decisions
  • Core - Newly Conquered Provinces (Territory & State)
  • Develop - Owner/Subject Provinces (Upgrade Tax,Production,Manpower w/ Ducats)
  • Donate - Reduce War Exhaustion
  • Enlist - Foreign Army Manpower
  • Exchange - Monarch Points
  • Hire - Mercenary Generals
  • Invest - Economic Stability
  • Subterfuge - Actions
    • Inherit - Bastard Child
    • Bribe - Revolutionary Rebels to Attack Owner Captial
    • Incite - Rebels in Neighboring Countries (Requires 30 Spynetwork)
    • Incite - Rebels in Rival Countries (Requires 30 Spynetwork)
    • Pilfer - Ducats from Neighboring Countries (Requires 30 Spynetwork)
    • Pilfer - Ducats from Rival Countries (Requires 30 Spynetwork)
    • Expel - Religious Zeal in Owner/Subject Provinces
    • Change - Culture in Owner/Subject Provinces
    • Remove - Fort in Subject Provinces

Known Issues
1. Develop Province in subject province bugged. Develop Province in owner province working correctly.
2. Core Province has small bug where it awards full core in certain situations.
- Will fix when I have time.

[HINT] Focus Missions 1. Can you crack the safe? Spoiler:Mouse Hover over safe codes (((4156/10)*5)/40)*20=?

F.A.Q.
Q - Why do some provinces not show up under change culture?
A - Provinces must have zero separatism.
Q - Why do some options not show up when clicking subterfuge decision?
A - I left the decision as always valid so you can leave it at the top of the decision window.
Q - Some options don't seem to work?
A - Developing provinces, changing culture, removing religious zeal, removing fort and coring all require you to have 1k infantry at the desired location. This gives more control to the player.

My other mods
Slow Colony ADDON
Army Composition

Enjoy the mod?
Show your appreciation.
Donate - Coffee Ducats[paypal.me]
18 条留言
Mutante de uma Figa 5 月 15 日 上午 10:26 
I don't play the game without this mod anymore! Do you plan on including an option to expand governing capacity?
The Notorious Garangus 2024 年 3 月 21 日 下午 2:27 
I remember it working randomly in the past when I used it in Anbennar and found the hashtag

Tell me....
Miritek  [作者] 2024 年 3 月 20 日 下午 9:03 
@Maiven, Hehe you've been browsing the code I see... I put it in there for testing and to create certain situations. Or just blow up a country I was mad at. :) You sure you want to know? You can't go back once you learn this knowledge.
The Notorious Garangus 2024 年 3 月 20 日 下午 5:58 
How do I get the nuke country decision
Miritek  [作者] 2024 年 2 月 28 日 下午 10:03 
@Mutante, It is not from this mod. Glad the mod still works.
Mutante de uma Figa 2024 年 2 月 28 日 下午 1:57 
Damn, I won't play this game without it anymore! I'm playing as Icenia and there's a decision to Establish a Sacred Site. Is this from this mod too or from Extended Timeline? The religion is Druidist.
Meat Storm 2023 年 8 月 14 日 下午 9:52 
im late af but does the ai use these?
LegallyADwarf 2023 年 3 月 12 日 下午 3:25 
The mod doesnt work anymore ?
Miritek  [作者] 2022 年 1 月 10 日 下午 10:14 
@Klutz2020, Its tied to your countries yearly income. As it grows so does the cost. Its a percentage.
Klutz2020 2022 年 1 月 10 日 上午 11:05 
I'm loving the mod so far. I have one question though that i'm curious about. how is the cost for everything calculated. I notice as the game goes on everything costs more but it doesn't seem to be related only to my inflation. Does total dev or time have something to do with it as well?