安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









The thing with the creation of more ceos is you lose that compatible with other portrait mods, we can edit start pos freely but not ceo. If you want to give them a unique title, just make a custom skill with that. Hope that answers your question.
what if just create like a hundred new "ceo_career" and give them to all those vanilla characters. to make them editable. do you think it will work?
i took some of eight princess dlc ceo and give it to a custom character and i downloaded a custom character mod that uses the same. the first one to spawn will have the armour linked with that career ceo, and the 2nd no armour and lost its portrait. i saved the game and edit the portrait path for the 2nd. and it works. my theory is do this to vanilla characters.
both mods will have their own start_pos file: the new mod with the new scripts + the favorite portrait mod.