Project Zomboid

Project Zomboid

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Fixed Craftable Axes (Deprecated)
   
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371.336 KB
2021 年 12 月 17 日 上午 9:10
2022 年 1 月 23 日 下午 2:11
10 项改动说明 ( 查看 )

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Fixed Craftable Axes (Deprecated)

描述
-Fixed to make wearable.
-Fixed to be sharpenable again.
-Changed so you dont lose belts when resharpening.
-Fixed lua errors.
-Fixed spawning.
-Added remove heads from other axes.
-Fixed Chop Tree interaction.
-Models/Textures updated.
-Added new B41 items to recipes.

| This is a fixed version of an older mod |
The original mod was posted by istepan on the workshop.

Tags:B41,Weapons

Workshop ID: 2684955236
Mod ID: FixedCraftableAxes
57 条留言
JJman 2023 年 5 月 8 日 上午 5:26 
Does it require the original mod?
Phelessor 2023 年 3 月 14 日 下午 2:36 
Istepan having removed his mod, it would be great to rework the description to explain how it works :)
Happy 2023 年 2 月 2 日 上午 1:20 
It would be amazing if a mod like this was made but for tools that use heads in general (pickaxes/hammers/shovels) and maybe even handles for things like knives, machetes, and anything else that has a full tang, you could even give them a twine handle that has much less durability then wood but doesn't cost nails or need tools to install (knives). in all these cases the metal part of the tools you have would probably last longer then you could and honestly that's pretty realistic even if you weren't in an apocalypse
Topminator 2022 年 12 月 17 日 上午 8:49 
hi again, i just noticed, but your axe seems to deal more damage than the fireaxe
Zofo 2022 年 11 月 24 日 上午 9:09 
What does the mod exactly do?
Sandor Khan 2022 年 11 月 13 日 下午 6:21 
German (DE) Translation

Items_DE = {
DisplayName_Axe_Handle = "Axtstiel",
DisplayName_Axe_Head = "Axtkopf",
DisplayName_Makeshift_Axe = "behelfsmäßige Axt",
DisplayName_Worn_Makeshift_Axe = "abgenutzte behelfsmäßige Axt",
DisplayName_Worn_Axe_Head = "abgenutzter Axtkopf",
DisplayName_Blunt_Makeshift_Axe = "stumpfe behelfsmäßige Axt",
DisplayName_Blunt_Axe_Head = "stumpfer Axtkopf",
}
Recipes_DE = {
Recipe_Craft_Axe_Handle = "schnitze einen Axtstiel",
Recipe_Remove_Axe_Head = "entferne Axtkopf",
Recipe_Sharpen_Axe_Head = "schärfe Axtkopf",
Recipe_Craft_Makeshift_Axe = "baue behelfsmäßige Axt",
Recipe_Craft_Worn_Makeshift_Axe = "baue abgenutzte behelfsmäßige Axt",
Recipe_Craft_Blunt_Makeshift_Axe = "baue stumpfe behelfsmäßige Axt",
}
istepan 2022 年 10 月 25 日 上午 9:50 
Thanks for supporting my mod! ;)
I removed my mod from the workshop so there would be no duplicates. And not to confuse the players.
HawK 2022 年 7 月 10 日 上午 4:00 
Spanish (ES) translation

Items_ES = {
-- Traducción a español
DisplayName_Axe_Handle = "Mango de hacha",
DisplayName_Axe_Head = "Hoja de hacha",
DisplayName_Makeshift_Axe = "Hacha improvisada",
DisplayName_Worn_Makeshift_Axe = "Hacha improvisada desgastada",
DisplayName_Worn_Axe_Head = "Hoja de hacha desgastada",
DisplayName_Blunt_Makeshift_Axe = "Hacha improvisada roma",
DisplayName_Blunt_Axe_Head = "Hoja de hacha roma",
}


Recipes_ES = {
-- Traducción a español
Recipe_Craft_Axe_Handle = "Hacer mango de hacha",
Recipe_Remove_Axe_Head = "Quitar la hoja",
Recipe_Sharpen_Axe_Head = "Afilar la hoja",
Recipe_Craft_Makeshift_Axe = "Hacer hacha improvisada",
Recipe_Craft_Worn_Makeshift_Axe = "Hacer hacha improvisada desgastada",
Recipe_Craft_Blunt_Makeshift_Axe = "Hacer hacha improvisada roma",
}
Firestrax 2022 年 6 月 19 日 下午 6:07 
Thanks Bro :steamhappy:
Silent λ  [作者] 2022 年 5 月 21 日 下午 7:47 
@Topminator Right now if the axe is broken you aren't able to salvage anything from the axe. We don't know how to make a recipe that uses a broken item at the moment. For now you'll just have to keep a close eye on the axe to make sure it doesn't completely break. Hope this helped.