Terraria
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Death SFX: You are Dead + Laugh
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Resource Packs: Popular Culture, Fun/Silly
文件大小
发表于
更新日期
1.106 MB
2021 年 12 月 14 日 上午 4:57
2022 年 10 月 11 日 上午 7:00
3 项改动说明 ( 查看 )

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Death SFX: You are Dead + Laugh

在 Rolf Krostov 的 3 个合集中
Rolf's Workshop for Terraria
80 件物品
Team Fortress 2 Collection for Terraria
45 件物品
DSE Collection for Terraria
135 件物品
描述
A Classic + Laugh

Replaces the death sound effect with Heavy from TF2 (Team Fortress 2) mocking and laughing at your failure.

Note:
>This Mod doesn't change Dont Starve's damage sounds.

Same but without the laugh:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2682197765

Just DED:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2691106868

Here's my Workshop for Terraria if you want to take a look:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2606180493
28 条留言
Biggerink378915 2024 年 5 月 13 日 下午 6:45 
same
fang 2024 年 1 月 30 日 上午 11:54 
the 3rd video got me laughing :steamhappy:
Rolf Krostov  [作者] 2023 年 7 月 12 日 下午 10:47 
@Sirpikmin9000 is from calamity mod
Sirpikmin9000 2023 年 7 月 12 日 下午 7:20 
what minigun is the heavy using in the thumbnail?
Rolf Krostov  [作者] 2022 年 10 月 19 日 上午 11:31 
Shame on you Terraria
Victor 2022 年 10 月 19 日 上午 8:50 
Apparently the celebration seed was intended to use the Constant Death Sound, and they fixed it. Are you sure you can't replace it through your mod? Such a shame :kag_frown:
Victor 2022 年 10 月 11 日 上午 7:03 
Weird, I'm in the Celebration seed, maybe it's a bug from the game? I haven't tested it yet
Rolf Krostov  [作者] 2022 年 10 月 11 日 上午 3:57 
@Victor check the desc
Rolf Krostov  [作者] 2022 年 10 月 10 日 上午 7:25 
@Victor It works fine for me. I think if you have many resourcepacks that changes the same file (In this case the death SFX) it will cause problems.
Victor 2022 年 10 月 10 日 上午 6:45 
I tried putting it at the top and at the bottom of the loaded packs, but I only hear a Don't Starve noise after death, for some reason.
I assumed it was because of the update as there's no reason for a resource pack to be incompatible with another, right?