安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









My playthrough: https://youtu.be/Bz020ozwW98
https://www.youtube.com/watch?v=mYjtizYsJj8
I included my play through timestamped in a youtube video.
https://youtu.be/R5eIIReSt1g
I apologize in advance for anybody who watches cause I actually went insane and basically became Ratman, so I am talking to myself and the turrets a lot.
I echo Skummeh's comment regarding the excursion funnel; it was oh so satisfying when that part of the puzzle was over.
Thank you for the opportunity to play it.
It is very janky indeed. (a bunch of relays, counters and many trigger_multiples.) There is a much better way to do it, I just didn't have the time in the end to make a better system.
There were many times throughout dev. where I thought I fixed that issue, but then it would come back when I didn't expect it, oh well.
Honestly getting the fail safes to work properly was probably about 90% of where my debugging time was spent (and it still managed to break, aaaaa!!!!)
Anyway, enough about the failsafe, thank you for the feedback!