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Greetings!
I’m afraid I have no idea how you could do it, but even then, the mesh is divided into specific sections for the convenience of the texture maps, (even in the main file). A more agreeable way to share the parts would be for me to optimize the texture maps of the parts (meaning retexturize actually, so they weigh less and are easier to manipulate) and create a workshop with the assets for those who love to kitbash stuff. I am not against the idea, and I do have a lot of assets that could be of use. Maybe if there is enough interest I might consider investing the time for it.
Cheers!
Thanks for making em :D