Cities: Skylines

Cities: Skylines

71 个评价
Zealandia
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6.014 MB
2021 年 12 月 5 日 下午 7:42
2021 年 12 月 15 日 下午 4:07
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Zealandia

描述
This map is inspired by the 8th continent of Zealandia, submerged under the Pacific Ocean. New Zealand, New Caledonia, and other small islands are the only landmasses that have risen out of the ocean.

This map re-imagines a world where the continent never submerged during continental drift.

The map uses the Norfolk Island Pine by MrMaison and Shore Pines by Greyflame

The NotSoRockyHills Map Theme by Khanador used for the screenshots.


Recommend using 25 tiles or 81 tiles mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=576327847

Enjoy!

For those who would like to learn more about Zealandia:
https://en.wikipedia.org/wiki/Zealandia

Atlas Pro made a great video: https://www.youtube.com/watch?v=_qepWb_NVj4&ab_channel=AtlasPro
6 条留言
the nard dawg 2022 年 2 月 23 日 上午 1:20 
I love this. Do you have a save of this with vanilla trees, by chance?
Kalifornia Belem 2021 年 12 月 15 日 下午 9:32 
Hi!
This map has been reviewed by BonbonB here :
https://youtu.be/rBbojc8Z8HI
Remi 블랙핑크 2021 年 12 月 8 日 下午 6:17 
Yes! I love island maps! I was just looking for one a couple days ago and found angel island, I really want a map for 81 tiles that is an island, so thanks! Looks amazing, gonna have to watch that Atlas Pro video.
Las_vega 2021 年 12 月 8 日 上午 9:58 
I really like this map!
SodiumChloride  [作者] 2021 年 12 月 6 日 下午 7:44 
Thanks for the feedback! I've updated the map with the roads and track fixed. I probably should've tested it the first time around. Also added an additional water source in that starting square :Khappy:
tombeaty 2021 年 12 月 6 日 下午 2:33 
I am liking the map. But it won't work on load without some fixes to the networking. The inbound side of the highway has two un-joined nodes that will prevent CIMs from moving into the city. There are leas two points where the rail does not provide an contiguous rout into the buildable area same problem. Network Multi Tool will allow the a union of the disparate nodes but vanilla players will be stuck.

Also as a suggestion. If map like yours which has no real water motion in the start square then normal pump & draw of water will be a problem. You can either provide access to two distinct water sources. On the western edge of your start square you could mod the terrain to do this. OR do subsurface water spans to act as drains to get water moving in a way that would allow for vanilla players to use normal assets.

A few problems sure, but overall a very cool map! :steamthumbsup: