全面战争:战锤2

全面战争:战锤2

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Motto's Old One Temples
   
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标签: mod, Campaign
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130.278 KB
2021 年 12 月 3 日 上午 6:42
2021 年 12 月 15 日 上午 10:00
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Motto's Old One Temples

描述
Important!: screenshots are with other mods running (building slot mod, SFO and many more).

Hello!

What does this mod do?
- adds three new end game buildings to the lizardmen building tree.
- The buildings and their effects are modeled after nakai's temples and his old one favor mechanic (see images for effects).
- In my playthroughs the lizardmen are one of the poorest factions so i made these buildings produce some money.
- you can only build ONE of the three temples in each provincial capital so choose wisely.

effects of all temples:
- produces 600 gold
- modifies building gold output by 25% in province
- provides untainted conversion
- provides 5 public order

ziggurat of xholankha effects:
- unlocks skink oracle and skink priest recruitment
- increases skink oracle and skink priest recruitment rank and capacity
- increases recruitment rank for slann
- increases magic item drop chance for each temple built
- increases winds of magic reserve for each temple built
- 2% magic resistance to all armies per temple built
- unlocks army ability "storm of xholankha"
- enables recruitment of terradons, red crested skinks and terradons (fire leech bolas)

ziggurat of Itzl effects:
- unlocks recruitment of skink chiefs
- increases capacity and recruit rank of skink chiefs
- increases recruit rank for kroxigors provincewide
- enables "beasts of itzl" army ability
- increases melee damage and ranged damaged by 2% for each temple created
- increases melee defense by +1 for each temple created
- enables recruitment of feral bastilidons, feral stegadons and kroxigors

ziggurat of quetzl effects:
- unlocks recruitment of saurus scar veterans
- increases capacity and recruit rank of scar veterans
- enables " protection of quetzl" army ability
- increases physical resistance and casualty replenishment rate by 2% for each temple built
- increases melee attack by 1 for each temple built
- increases recruit rank for skinks, sauraus and temple guard by 3 in the province.

Mod compatibility:
- tested with over 80 mods
- may have compatibility issues with mods that add to the "defensive building" tree
- works with SFO

Mod no worky?
- likely incompatible mods (see above)

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17 条留言
LiquidThicc 2022 年 8 月 30 日 下午 4:51 
Will there be compatibily with your mod and Mixu's Unlocker?
LiquidThicc 2022 年 8 月 29 日 下午 7:24 
I found my issue. Having mixu's unlocker seems to remove your mod's temples in Tiktaq'to's campaign
LiquidThicc 2022 年 8 月 29 日 下午 6:40 
Are these building only meant for Mazdamundi's faction? The new buildings dont seem to appear on other LLs (tried Tiktak'to & Kroq-Gar neither had them)?
Mosley was right 2022 年 6 月 13 日 下午 5:40 
Turns out: It's completely incompatible with building slot mods, period. A shame.
Mosley was right 2022 年 6 月 13 日 下午 5:08 
Double-edit: It turns out, it wasn't PBS. It was the 'Super Urbanization (more slots)' mod.
Mosley was right 2022 年 6 月 13 日 下午 4:28 
Edit: It could be that it's incompatible with Pierce's Better Sieges. I'll test that out real fast.
Mosley was right 2022 年 6 月 13 日 下午 4:26 
For some reason, every time I try to play as Lizardmen in ME with this mod activated, it will load the campaign normally, but the screen will go black and stay that way when it's done. The music still plays, and I can bring the options menu up to exit out, but that's all i can do.
Johnny  [作者] 2021 年 12 月 16 日 上午 10:24 
Hi @Lukasao, I play with other mods i was too lazy to deactivate them when i took screenshots. The one im using is the more slots mod by casstiel. I also run with 80 mods to ensure my mods have maximum compatibility.
Lukasao 2021 年 12 月 16 日 上午 10:06 
how did you get 14 building slots in Hexoatl?
Johnny  [作者] 2021 年 12 月 15 日 上午 10:10 
Hello, I think I fixed the bug with agent capacities. Thank you to @unero21 for bringing it to my attention. Please let me know if there are anymore bugs.