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I'm already looking for a fix, however I have my own suspicions that it may be a hard-coded issue (aka, engine side). Not sure when (if ever) it will be able to be fixed.
What seems to happen is that when the player model gets changed, instead of only the hands mesh getting changed, the entire weapon arms model is changed by the SS4 base ones (which don't contain the required animations for the weapon). It might be because the weapon entity that is getting used (which is called HandsWeapon) is obviously from SS3, which was never intended to support custom hands the way SS4 does. (and probably didn't get updated functionality compared to the other weapon entities)
The fact that so many files would have to get changed to get it to work in the main campaign means that this could cause pretty big compatibility issues with other mods. And until NSKuber manages to create support for the weapon itself, the only way to use it is to set-up a map and enemies around it.