安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









First, thanks for this very useful mod, which I have been using for years.
However it seems the very latest update forced the use of biologic fertilizer for the building to work, instead of chemicals as before.
I my case I play without the garbage option so I am unable to produce biologic fertilizer.
While I understand the logic of allowing the use of biologic fertilizer, this change partially broke one of my saves on which I put a lot of hours.
Could you please consider reverting the main building to use chemicals as it did before (or at least synthetic fertilizer which can be obtained from chemicals without garbage collection) ?
Of course that does not exclude introducing a new building using exclusively organic fertilizer.
Regards
Any chance you could raise the gravel layer? Tends to half sink into the terrain
Mod Monday video with your mod in there. :)
https://youtu.be/EzdW81fjMLg