Space Engineers

Space Engineers

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Zombie Attack for AiEnabled (2023)
   
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Type: Mod
Mod category: Character, NPC
标签: NoScripts
文件大小
发表于
更新日期
214.183 MB
2021 年 11 月 28 日 上午 7:49
2023 年 10 月 21 日 下午 1:14
2 项改动说明 ( 查看 )

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Zombie Attack for AiEnabled (2023)

在 Tiberious1 的 1 个合集中
2023 Updates
17 件物品
描述
This update is credited to Malignant for his work on mod big thanks for your work.

This is the new 2023 version with new Zombies and they act like the Zombies from Bot Spawner.
they will climb ladders too.

I took what Malignant did and changed a few things with it.

chat commands for the Zombies

Activate Wave Spawner
This chat command allows you to immediately start a Wave Spawning Event for all players in the current session
Type at the chat /MES.Spawn.WaveSpawner.Creature

Spawn Creature
This chat command allows you to spawn a Creature/Bot near your player character
Type at the chat /MES.SC.ZombieTRIGGER

Troubleshooting the Mod

If they dont show up check the AiEnabled.cfg file found under you saved game Storage\2596208372.sbm_AiEnabled

Scroll down and check <AllowedBotSubtypes>

<Subtype>Zombie_Miner</Subtype>
<Subtype>Zombie_Miner02</Subtype>
<Subtype>Zombie_Miner03</Subtype>
<Subtype>Zombie_Miner04</Subtype>

Make sure the bots are listed.


23 条留言
SinOfDeath 2024 年 9 月 20 日 下午 1:17 
something to note, if you enable waves they will not stop spawning until you put in the command to disable wave spawns. i highly suggest using large wave times: 15-30 min.

then use the spawns per cluster and time between wave spawns to create 'mini waves'

also - the command for enabling / disabling wave spawner is :

/MES.Settings.SpawnType.EnableWaveSpawner.Value

replace spawn type with : Creature
replace value with : true
SinOfDeath 2024 年 9 月 20 日 下午 1:10 
https://github.com/MeridiusIX/Modular-Encounters-Systems/wiki/Wave-Spawners

lists each item, along with a command that can be used to edit these values if you can't get access to your configs.

configs are at : %appdata% SpaceEngineers/saves/ there might be another folder to go through to get to your saves. once there

once there : worldname/storage/ModularEncountersSystems
SinOfDeath 2024 年 9 月 20 日 下午 1:07 
the wave spawner command tells MES to spawn things based on what is in your world configs. for zombies this will be in the creature config file at the bottom.

<EnableWaveSpawner>true</EnableWaveSpawner>
<UseSpecificRandomGroups>
<string>ZombieTRIGGER</string> - will spawn groups of 20-30. use Zombie DAY and Zombie NIGHT for smaller groups


</UseSpecificRandomGroups>
<MinWaveSpawnTime>1980</MinWaveSpawnTime> - min time between waves in seconds
<MaxWaveSpawnTime>3600</MaxWaveSpawnTime> - max time between waves in seconds
<TotalSpawnEventsPerCluster>6</TotalSpawnEventsPerCluster> - number of groups per wave (20-30 for the trigger group)

<TimeBetweenWaveSpawns>8</TimeBetweenWaveSpawns> - time between each group spawning during a wave

<PlayerClusterDistance>15000</PlayerClusterDistance> - all players within this distance will share waves. outside will get their own
MintScroll 2024 年 9 月 20 日 上午 8:02 
I cant seem to spawn them in either it doesnt seem to be working when I use this commad /MES.Spawn.WaveSpawner.Creature when I also increased the number no more than two came
Flesh 2024 年 9 月 15 日 上午 3:02 
У меня нет этих строчек: Scroll down and check <AllowedBotSubtypes>

<Subtype>Zombie_Miner</Subtype>
<Subtype>Zombie_Miner02</Subtype>
<Subtype>Zombie_Miner03</Subtype>
<Subtype>Zombie_Miner04</Subtype>
Tiberious1  [作者] 2024 年 9 月 5 日 下午 7:14 
If they dont show up check the AiEnabled.cfg file found under you saved game Storage\2596208372.sbm_AiEnabled

Scroll down and check <AllowedBotSubtypes>

<Subtype>Zombie_Miner</Subtype>
<Subtype>Zombie_Miner02</Subtype>
<Subtype>Zombie_Miner03</Subtype>
<Subtype>Zombie_Miner04</Subtype>

Make sure the bots are listed.
maxdean02 2024 年 9 月 5 日 下午 6:33 
So I'm a little bit confused. I'm trying to get this mod to work, but when I used the Activate Wave Spawner command, a bunch of random enemies spawned instead of just zombies. I got wolves, regular engineers, robots, but 0 zombies. Is that intended behavior?
Armigus 2024 年 5 月 17 日 上午 11:31 
@Capn Nuggits perhaps a Unitologist idea. Markers are bad news.
Tiberious1  [作者] 2023 年 10 月 21 日 下午 1:29 
Updated mod
Capn Nuggits 2023 年 5 月 28 日 下午 8:50 
Setting 15-50 was a horrible idea