武装突袭3

武装突袭3

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CE: Movement
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Data Type: Mod
Mod Type: Character, Mechanics
文件大小
发表于
更新日期
915.750 KB
2021 年 11 月 26 日 上午 7:18
2024 年 8 月 3 日 上午 6:41
13 项改动说明 ( 查看 )

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CE: Movement

在 Tapawingo 的 1 个合集中
CE: Movement - Demonstration
24 件物品
描述
Cluster Enhancements: Movement (CE:M)
CE:M is the collaborative effort of the Cluster Community Mod team. It is a part of a broader collection of mods designed to enhance the experience of players in our community.

This addon is entirely open source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv3)[github.com]

What is CE:M?
CE:M is an Arma 3 addon that allows for more fine tuned control over movement speed. It takes heavy inspiration from the popular game Escape from Tarkov by Battlestate Games, and should be familiar to anyone who has played Escape from Tarkov previously.
The mod also sports an entirely new optional modular UI to visualize the players current speed and stance similar to the one used in Escape from Tarkov.

Core Features
  • Fine tuned speed control
  • New optional modular UI for speed and stance
  • New configurable keybinds for speed
  • Client-Side
Documentation
Documentation can be found on our wiki[wiki.cluster-community.com]. See the pages linked at the bottom for scripting your own modification.

Please check our issue tracker before reporting any bugs to avoid duplicates: Issue tracker[github.com]

Want to use this mod in a casual MILSIM environment? Join Cluster Community in Zeus missions every Friday and Saturday at 20:00 Central European Time.
Website: https://cluster-community.com/
Discord: https://discord.gg/cg7uBEH
69 条留言
nerexis | nmilsim.wordpress.com 2024 年 10 月 13 日 上午 6:02 
This mod is causing new anti-flood protection to trigger by spamming messages via remoteExec, so it's lagging servers:
cem_movement.pbo:319: [cem_player, ["camouflageCoef", (_coeff max GVAR(camouflageCoefMin)) min GVAR(camouflageCoefMax)]] remoteExec ["setUnitTrait"];
matthewtas 2024 年 9 月 18 日 下午 6:57 
An improvement would be allowing sprint even if not at max speed. And when finishing sprinting returning to the speed you were at. I also think a more minimal ui with just speed percentage would be good.
zdo 2024 年 8 月 1 日 下午 4:00 
> The only issue I'm having with this mod is you can't seem to go into a sprint if you are not moving at max speed.

Bind LShift to "reset to max speed" - with that whenever you sprint, it resets the speed.
zdo 2024 年 8 月 1 日 下午 3:53 
Great mod, thank you.

In order to get it working with stances when player is shifted to the left/right/up/down, fnc_getSpeed.sqf has to be changed.

This one
/* If unit is not moving */
if (_action isNotEqualTo "mov") exitWith {

should get replaced with
/* If unit is not moving */
if (_action isNotEqualTo "mov" && _action isNotEqualTo "adj") exitWith {
Ranman 2023 年 8 月 22 日 下午 5:31 
Hey, This mod is absolutely fantastic. I'm using it to completely remove Combat Pace in the Vanilla game. The only issue I'm having with this mod is you can't seem to go into a sprint if you are not moving at max speed.

Would it be possible to allow sprinting while moving at slower speeds, then when you stop sprinting, to either return you to max walk speed, or the speed you were going at with a toggle in settings?
Cockheed Martin 2023 年 8 月 1 日 下午 12:58 
and select them too
Cockheed Martin 2023 年 8 月 1 日 下午 12:58 
Can you throw nades with this?
Tapawingo  [作者] 2023 年 7 月 30 日 上午 11:03 
Tapawingo  [作者] 2023 年 7 月 30 日 上午 11:03 
@HBAOplus
Hi, please add a key binding to Reset Speed(back to vanilla walk speed), like Adjustable Walking Speed mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2513253040&searchtext=adjust+movement
It may help when emergency happened, you can quickly sprint to shelter.:steamthis:


https://github.com/clustermod/CEM3/issues/22
Coremanite 2023 年 7 月 30 日 上午 8:58 
there seems to be a conflict with WebKnight's Death and Hit Reactions mod; https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2993442344&searchtext=hit+and+death+animation

always resets move speed to default value.