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cem_movement.pbo:319: [cem_player, ["camouflageCoef", (_coeff max GVAR(camouflageCoefMin)) min GVAR(camouflageCoefMax)]] remoteExec ["setUnitTrait"];
Bind LShift to "reset to max speed" - with that whenever you sprint, it resets the speed.
In order to get it working with stances when player is shifted to the left/right/up/down, fnc_getSpeed.sqf has to be changed.
This one
/* If unit is not moving */
if (_action isNotEqualTo "mov") exitWith {
should get replaced with
/* If unit is not moving */
if (_action isNotEqualTo "mov" && _action isNotEqualTo "adj") exitWith {
Would it be possible to allow sprinting while moving at slower speeds, then when you stop sprinting, to either return you to max walk speed, or the speed you were going at with a toggle in settings?
https://github.com/clustermod/CEM3/issues/20
Hi, please add a key binding to Reset Speed(back to vanilla walk speed), like Adjustable Walking Speed mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2513253040&searchtext=adjust+movement
It may help when emergency happened, you can quickly sprint to shelter.
https://github.com/clustermod/CEM3/issues/22
always resets move speed to default value.