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报告翻译问题









Thank you so much for the information and the hard work you put in to the mods you've made. I appreciate your time and effort.
In regard to adding the hunker down ability to the enemies, there is this mod, however there is no A.I. included. Would this work with your A.I.?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1541012085
Also, would you remember if creating specific A.I. is only doable in SDK, or can I create A.I by simply adding the XcomAI.ini to another mod and add some of your lines/edited lines to make them work?
If I remember correctly, my custom hunker down AI is shared by all units that have this ability. Your best bet is to look through my AI config file to find the relevant section (the hunker-down-related entries should be grouped together) and copy it. Keep in mind that my custom logic is designed around hunker down not ending the turn on use.
Adding the hunker down ability itself to advent units is the tricky part, because (again, if I remember correctly) the ability is added dynamically through custom code, not through config.
I wonder, is there a way to simply add the hunker changes from this extensive mod? I love the ideas here, and have been looking for a way to add hunker to enemies, so that using fire DOT on them is nerfed. The fact that setting enemies on fire prevents them from taking many actions and sometimes leads to them just running around like headless chickens is very OP.
Are there config lines in this mod that I can strip away to add AI to enemies I choose, so that they hunker to put out fire and then use their second action point, or even move to cover and then hunker?
I'm still balancing as I play, but just wanted to say thank you very, very much for completing my perfect setup with this wonderful idea of a mod. Expanding on the "ragtag resistance" feel is a great concept IMO.