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For example, completing the psionic ascension path ingame then adding the biological ascension path's requirements manually like this works like charm:
- Engineered Evolution ascension perk ("activate_ascension_perk ap_engineered_evolution")
- Genetic tradition tree adoption (activate_tradition tr_genetics_adopt)
Once you complete the said tradition for the required number of unity, you can build your psi-biological super race. Same goes for the other combinations. Use the console's predictive input (TAB) to see different ID-s you may require.
Btw, I hope Lucasif will update the mod. :)
but 3.6 did change the perks up a bit so not surprising lol
Anyways all I want is to be somewhat genetically engineer psionics.
O