ARK: Survival Evolved

ARK: Survival Evolved

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Random Replacement Fixes
   
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Content Types: Mod, Creatures
文件大小
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更新日期
17.106 KB
2021 年 11 月 23 日 下午 6:32
2023 年 11 月 11 日 上午 8:46
7 项改动说明 ( 查看 )

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Random Replacement Fixes

在 Eclipse 的 3 个合集中
Fjordur + Lost Island Modlist
62 件物品
Configuration Mods
16 件物品
Eclipse's Spawn Mods
18 件物品
描述
Mod ID: 2662647148

Allows for spawning deinons, x raptors, dinopithecus, x mosas etc with INI without them getting replaced into raptors or their normal and alpha variants. Also allows you to increase the number of alphas by directly spawning them

[RandomReplacementFixes]
PatchPGDReplacements=True
Will make replacements in the PGD exact match (typically mods)

This mod DOES NOT add any spawns- it exists simply to allow people to add their own. Dinopthecus spawning on maps other than Lost Island is vanilla. They however get turned into raptors on maps other than Valguero without this mod, and remain dinopithecus when using it.

Code to remove dinopithecus from the redwoods for those who don't want them (goes in Game.ini)

ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods_LostIsland_C",NPCSpawnEntries=((NPCsToSpawnStrings=("Dinopithecus_Character_BP_C"))))

If you use Spawn Configuration, you do not need this mod- It's included as part of it

My Discord: https://discord.gg/V5ymA8UGDk
16 条留言
AISTHESIS 2023 年 10 月 18 日 下午 7:42 
Playing solo primate now (no guns, no tec, no leveling) I wanted dipopithecus gone

I thought this would work but no:
NPCReplacements=FromClassName="Amargasaurus_character_bp_c",ToClassName="Dinopithecus_Character_BP_C")

But this posted here by the author did:
ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods_LostIsland_C",NPCSpawnEntries=((NPCsToSpawnStrings=("Dinopithecus_Character_BP_C"))))

Thank you for sharing this info and understanding we all want many different things
Eclipse  [作者] 2023 年 9 月 28 日 上午 9:47 
it's custom code, not just flipping some wildcard setting, so no
Damienlee69 2023 年 9 月 28 日 上午 9:40 
Is it a particular command/line of code in the mod that does it? A code that could be put in to the ini so it would work with consoles/rented server?
♉ Bucket 🐉 2023 年 8 月 20 日 下午 4:20 
Awesome, thank you!
Eclipse  [作者] 2023 年 8 月 20 日 下午 3:21 
Well, if you're using Spawn Configuration for the remaps config, you can then remove this one- cause this mod is built-in to SC
♉ Bucket 🐉 2023 年 8 月 20 日 下午 3:07 
Thanks for the clarification :fhog2_rainbow_star: Both mods will help a lot with what I want to do on my maps!
Eclipse  [作者] 2023 年 8 月 20 日 上午 1:10 
That's where spawn configuration comes in because NPReplacements is incrediebly unreliabl;e
♉ Bucket 🐉 2023 年 8 月 19 日 下午 1:56 
Will the mod allow NPCreplacements (not just base (island )dinos? Whenever I would replace a dino with another, I'm restricted to base dinos.
♉ Bucket 🐉 2023 年 8 月 8 日 下午 3:38 
Love this mod! I enjoy adding various creatures on different maps exactly where I want them & this allows me more creative freedom to do it. :DottieSmile: I do hope you make a nest/wild egg mod in the future. That would add the icing on the cake with this. :fhog2_rainbow_star:
Eclipse  [作者] 2022 年 5 月 19 日 上午 12:50 
It will work on all maps