tModLoader

tModLoader

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Apacchii's Classes: Reborn
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模组功能: 新增内容, 游戏调整
tModLoader版本: 1.4.3, 1.4.4
语言: 英语
文件大小
发表于
更新日期
14.308 MB
2021 年 11 月 19 日 上午 10:06
3 月 24 日 上午 10:01
129 项改动说明 ( 查看 )

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Apacchii's Classes: Reborn

在 Apacchii 的 2 个合集中
Apacchii's Mods
5 件物品
Apacchii's Classes: Reborn (Addons)
2 件物品
描述
Join the discord for detailed patch notes, to report bugs, ask for help, or just chat:
https://discord.gg/G4TwQCAdxf

--- If you enjoy this mod, please consider giving the steam workshop page a like, have fun! ---

Apacchii's Classes: Reborn is the successor to my first ever mod "Apacchii's Classes Mod" (Now known as "Apacchii's Classes: Classic").
This mod focuses solely on the classes and is completely reimagined and hopefully more balanced.

Features:
- 6 Classes (as of now)
- Daily Quests
- As many levels as bosses you have in your playthrough. (Can be capped)
- A dedicated accessory slot for classes.
- A unique talent tree for each class.
- A 'roguelike' system where you build your deck of runes which grant small boosts.
- A relic system with lots of different relics.
- A dedicated accessory slot for relics.
- Play the way you want! Highly customizable game/mod balancing via mod configuration.
- Partial localization support.

[Mod Configuration allows you to change how many stats you get from classes, how much damage/health enemies have/deal and much more, please take a look at them if you want to balance things out yourself]

As of now there are 6 classes.
Each class has at least 1 passive ability, 2 active abilities, 1 ultimate ability, and a unique Talent Tree specific for that class.

Classes level up automatically each time a boss is defeated and the levels are shared across all classes.
The class' max level is as high as the amount of bosses you have in the game, including modded.


Dont forget to bind your mod keybinds!

Thanks #Sylvium for helping out with some sprites!

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DONATING
Donations of 5eur or more are entitled to a custom Relic item on this mod.
Support me: **Join discord https://discord.gg/G4TwQCAdxf for a link, steam workshop doesn't seem to like my links**
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引用自 tModLoader
Developed By Apacchii
引用自 tModLoader ApacchiisClassesMod2
Developed By Apacchii
热门讨论 查看全部(2)
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6 月 20 日 下午 1:06
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2022 年 6 月 22 日 下午 3:52
置顶: [GitHub] Mod Source Code
Apacchii
570 条留言
Grey Mauser 10 月 23 日 上午 3:21 
Is there a way to remove runes? Through debug, perhaps? I don't know why I even chose the attack speed runes on a Mage character in the first place but now I'm facing the consequences as Calamity mod's Elemental Ray weapon is not functioning properly due to the attack speed increase, and I would prefer to avoid making and leveling a whole new character for this
blxckdreadful 10 月 22 日 下午 10:13 
@Echo I just noticed it last night, you're right.
Echo 10 月 20 日 上午 11:57 
It does increase your HP but doesn't show that you have put any points in it. Purely a visual bug.
blxckdreadful 10 月 20 日 上午 6:14 
Scout's Skillpoint Sink doesn't seem to be working, I've put 4skillpoints into max health and it's still at 0.00%
Grey Mauser 10 月 12 日 下午 10:00 
I take my words back regarding the damage stat on Soulmancer being awful. I forgot that you get increasingly more powerful damage buffs as you progress through the game
Grey Mauser 10 月 12 日 下午 9:15 
I have the same issue is Akari_Enderwolf. It doesn't happen always but sometimes hitting an enemy with a magic weapon makes the sounds of a Blood Zombie (the red ghouls that spawn during Bloodmoon) and I don't like that. It's a shame because honestly Blood Mage is the only good magic class in this mod thus far (Soulmancer's damage debuff is simply awful)
Akari_Enderwolf 9 月 22 日 下午 11:19 
It's happening with the magic weapons, like the Vilethorn, some Summons, when I had the Blood Mage class equipped I was hearing zombie sounds anytime I damaged enemies with regular magic weapons. When I unequipped it I stopped hearing the Zombie sounds.
Apacchii  [作者] 9 月 22 日 下午 9:10 
Uhm, it shouldnt be doing that at all, where does that happen, with which ability i mean
Akari_Enderwolf 9 月 22 日 下午 6:23 
Like, a "class sounds" config would be nice I mean. That way we could disable any extra sounds applied to the class specific damage types. I honestly don't like hearing Zombie sounds from everything when I choose the "deal more magic damage" class.
Akari_Enderwolf 9 月 22 日 下午 6:20 
why does the blood magic class make zombie sounds when dealing magic damage? it's honestly really annoying and I would love to disable it. Especially annoying with a Vilethorn against the Eater of Worlds spamming the sounds rapidly..