安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









// def.ExtraInventoryTooltipLine = def.ExtraInventoryTooltipLine.Replace(key + "_Stat", cachedStats[key]);
2) In PhysicalItems_PocketShield.sbc, for both emitters change:
<TypeId>ConsumableItem</TypeId>
to:
<TypeId>PhysicalObject</TypeId>
3) In the same SBC file, inside each <PhysicalItem> ... </PhysicalItem> block add:
<DepositAllEnabled>false</DepositAllEnabled>
After this the shield + UI work again and the items no longer vanish when using Shift+MMB (“deposit all to grid”).
Error: The property or indexer 'MyPhysicalItemDefinition.ExtraInventoryTooltipLine' cannot be used in this context because the set accessor is inaccessible
This is the error message updated on November 25th
Issue confimed, I will fix as soon as I have time