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CPM14
   
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4.346 MB
2021 年 11 月 10 日 上午 8:15
2021 年 11 月 10 日 上午 8:27
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CPM14

描述
/callvote map cpm14

Converted from Q3A

Supported factories: ffa, duel, tdm, ft, ca, rr

Bot play : Yes ( .aas optimized)
Added preview image


Please read some information from the author:

--------------------------------------------------------------------------------------------
* LEVEL INFORMATION *
--------------------------------------------------------------------------------------------
TITLE : Last Fortress (Badlands Edition)
FILENAME : map-qfraggel2a.pk3
AUTHOR : Thomas "Q-Fraggel" Creutzenberg
DATE : Februar, 5th 2001
GAME : Q3A
TYPE : FFA (4-12 Players)
Team (now with new itemplacing and location markers)
Thanks to Falc and the guys from http://www.teamplay.net
EMAIL ADDRESS : q-fraggel@creutzenberg.de

HOMEPAGE URL : http://www.q-fraggel.de


ITEMS FFA: 2 shotguns
2 grenade launchers
1 plasmagun
1 lightning gun
1 rocketlauncher
1 railgun
4 armor shards
2 yellow armors
1 red armour
3 MG ammo
3 SG ammo
3 GL ammo
3 PG ammo
4 RL ammo
3 RG ammo
11 small health
5 health
5 large health
1 megahealth
? player respawns
1 haste
1 quad (rocketjump)
1 flight (in a secret, just for fun, leads to many funny encounters)

ITEMS Teamplay: 1 shotguns
1 grenade launchers
1 plasmagun
1 lightning gun
1 rocketlauncher
1 railgun
14 armor shards
1 yellow armors
1 red armour
3 MG ammo
3 SG ammo
3 GL ammo
3 PG ammo
4 RL ammo
3 RG ammo
12 small health
5 health
5 large health
1 megahealth
? player respawns
1 biosiut


SECRETS : Yes, one

NEW TEXTURES : Yes, just 4 original id textures (water, two of the steps, one floor tex) :D
Please check out the credits for texture artists
NEW SHADERS : Yes
NEW SOUNDS : Yes (1 atmosphere, 1 pulse and 1 energyfx)
NEW SKYBOX : Yes




--------------------------------------------------------------------------------------------
* PLAY INSTRUCTIONS *
--------------------------------------------------------------------------------------------

1. Extract "map-qfraggel2a.pk3" into your Q****3/baseq3 directory

2. Select from the skirmish menu or type \map qfraggel2a in the console

3. Have fun!



--------------------------------------------------------------------------------------------
* TRICK JUMPS *
--------------------------------------------------------------------------------------------

I like trickjumps a lot. So I always try to include a few in my maps.
With this map, no distance for jumping is set by chance.
So check out where strafe / bunny jumps may be useful :D
Also, every jumppad expect one has AT LEAST TWO useful landing destinations.
Rocketjumps on jumppads are sometimes useful but not always necesarry.

There will be a demo with some of the trickjumps on my homepage the next few days.



--------------------------------------------------------------------------------------------
* AUTHOR's NOTES *
--------------------------------------------------------------------------------------------

When I started building this map I had in mind a big deathmatch map with
some very cool r_speeds (and of course a nice gameflow).
And so, the r_speeds are actually really cool :D !!
With simple items on, cg_drawgun 0 und geometric detail low, r_speeds reaches
its maximum at a point between the MH und the SG looking to the LG.
Here the maximum is 5.100 !! The average r_speeds are about 3.500 !!
With everything on high quality and showing everything the max r_speeds are 6.650!!
So don't expect any laggy spots :D

So this map should run on any system without complications :D
Of course bots slow down the performance and so does the framerate when you play
against lots of them. But nobody should have any problems playing this one at a lan
or the internet :)



--------------------------------------------------------------------------------------------
* NOTES ON TEAMPLAY *
--------------------------------------------------------------------------------------------

Changes in teamplay mode were performed for http://www.teamplay.net for the badlands
competition. New item placing was created with the teamplay guys. Thx!!



--------------------------------------------------------------------------------------------
* NOTES ON BOTSUPPORT *
--------------------------------------------------------------------------------------------

Puh, bots are really stupid. Actually I hate them ;)
It took me a whole day to optimise botsupport.
They won't use the quad or the flight. The secrets wouldn't be secrets when the bots
would go for these items ;)



--------------------------------------------------------------------------------------------
* PREVIOUS MAPS FROM THE AUTHOR *
--------------------------------------------------------------------------------------------

The Kristall Keep : check out my homepage: www.creutzenberg.de/q-fraggel,
There are also links to reviews of this map



--------------------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------------------
MAP BASE : Built from scratch
PREFABS USED : None
EDITOR(S) USED : Q3Radiant from 1.79 to 2.02
CONSTRUCTION TIME : Now and then over the period of four months
BRUSH COUNT : 3072
ENTITY COUNT : 998
KNOWN BUGS : none


COMPILE MACHINE : Celeron 366 / 160MB RAM
Geforce 32MB SDR

BSP TIME : 70 seconds
VIS TIME : 1207 seconds
LIGHT TIME : 19706 seconds
BSPC TIME : 602 seconds



--------------------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------------------


At first I want to thank all the texture artists/mappers who allowed me to use their
great work (aphabethical order):


Iikka "Fingers" Keränen Homepage : www.digital-eel.com/surface/
Email Address : fingers@mail.planetquake.com
(most of the wall textures)


Kiltron Homepage : www.planetquake.com/meanarena/
Email Address : kiltron@planetquake.com
(the hexfloor tex and the according jumppad)


Senn Homepage : www.planetquake.com/senn/
Email Address : senn@qeradiant.com
(many textures everywhere)

Sock Homepage : www.planetquake.com/simland/
Email Address : sock@planetquake.com
(the great skybox)


THX to all of you! Without you, this map would perhaps just look like every other
tech themed map!


Teamplay.net : For getting my map in the competition

id Software : For the game



--------------------------------------------------------------------------------------------
* PERSONAL CREDITS *
--------------------------------------------------------------------------------------------

THX for everything!! To my playtesting crew! (aplphabethical order)

[CBH]Ace
Beane
[CBH]Cord
quad(Dante
Glause
Hardcore
Kenny_McCormick
[CBH]Mr.Burns
Scum
[CBH]Viper

check out the clan/serverpage : www.cyberhall.de !!!!!!!!!!!!!!!!!!!!!!!!!!!


All my of my other friends and everybody I missed!!