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https://www.youtube.com/watch?v=sAbUIXtCNjY
First off: Don't rely on "VPhysics" collision boxes for "prop_static"s. Use a Playerclip brush to make sure the player doesn't get stuck.
The first time I played this map, I got stuck on a chair, and had to restart the map.
Second: make it clear where the player should go. I solved the test chamber and after the door malfunctioned I wasn't aware I had to go back to the "Behind the Scenes" area. I thought I was supposed to portal through the door and that I'd missed my oppertunity. A full map restart for nothing.
And third: DON'T USE "VPhysics" COLLISION BOXES ON PNEUMATIC DIVERSITY VENTS (PIPES)!! The collision for the vacuum pipes are finicky and its easy for the player to fall off of them to their doom below. Again, use Playerclip brushes (walls) to make it easier for the player to ascend.
I rest my case.