安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Twitter 上
在 Youtube 上
在 Reddit 上 



The map uses separate changing track system, that only one other map has (Brimstone) and i've found out its also affected. But it wasnt found untill few months ago. Theres many ways to fix it, but none i've come up with are good. For example I could stop the cart from going back to the wrong path (that doesnt exist) but the cart wouldnt fall back anymore through that spot.
I'll take a look at the map before the this years smismass event, when the map returns to the event cycle. It wouldnt be officially updated before that anyway. Thanks!
To ICS I wanna say this:
I like some of your maps, I am a fan of hellstone and moonbase. I have a lot of fun on those maps. So what I am going to say is my honest opinion and feedback to you.
I think you have found the formula, I can't describe it in another way. It's no secret that you get at least 1 map of yours into the game every year. Congrats on that part of course.
However please do something more interesting with your maps, terror, gravestone, brimstone look so much alike. The detailing is the same, the problems are the same and you don't test them out that much. Erebus feels like a map that should have been released/made in 2008. It has the same philosophy as dustbowl which doesnt really work in tf2 anymore with the new weapons,abilities etc.