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Second - i would suggest to switch their active healing ability with monstrous regeneration. This ability is too strong, so i found myself using exlusively nurgle chosen over any other if things go bad.
But once again - thank you, it is a cool locking and playing mod :)
General idea from the subscribers and fans here seems to be that they want you (if willing) to put all of these mods into a single mod pack that simply adds all the units in one go.
Having a bunch of individual mods (im assuming) in a modlist makes it far messier than it needs to be. Probably more efficient and streamlined if every mod you make --- due to all of them being just units, and not legendary lords --- is in one single mod as mentioned below.
Totally up to you though! Just trying to bring it to your attention.
A single mod full of all these individual monster/unit mods would be popular, granting you tons of rewards among other shit.