Half-Life: Alyx

Half-Life: Alyx

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Industrial Discharge
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Addon Type: Maps
Enemy & NPC Types: Headcrabs, Zombies
Difficulty: Beginner
文件大小
发表于
更新日期
894.220 MB
2021 年 10 月 29 日 下午 5:04
2021 年 11 月 1 日 下午 12:47
7 项改动说明 ( 查看 )

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Industrial Discharge

描述
Industrial Discharge

Your train back to russel's hideout has been stopped by a combine barrier, you need to find another way back. This 30 minute long experience, developed over the course of 9 months, will take you through a seemingly abandoned factory in the heart of City 17's industrial complex.

Special Thanks:

Eagle One Development
Iohnny Boy
Plaonder
43 条留言
NOT A DOG 1 月 9 日 下午 12:07 
It was dark at some places... It was not a plesant suprise to find toxic headcrabs in dark coners..
But regardless, one of the finest map on the workshop!!!
Amazing work!
Thumbs up and favorited!:steamthumbsup::alyx:
captfrank2001 2022 年 11 月 15 日 下午 3:03 
It was OK. But I just don't like dark maps.
vincent_g 2022 年 8 月 20 日 上午 5:58 
My Play-through ----> https://youtu.be/f97L-ig6yVQ
emil01.tb 2022 年 6 月 10 日 上午 5:14 
A little dark and less resin but it was a great map.:steamthumbsup:
deeman 2022 年 3 月 11 日 上午 3:24 
Great mod, but in mine, there is a location, short before the second steeringwheel for a rolling-door, where everything explodes, no matter what I do. Thats disgusting. Maybe a bug or Mr. Rice tried to make it more difficult, but thats just not working, so I have to stop. A pity
Skummeh 2022 年 2 月 10 日 下午 6:13 
OK. As you know I have no clue as I've never opened Hammer. Thought it might be useful info just in case.
Rice  [作者] 2022 年 2 月 10 日 下午 4:55 
@Skummeh / @Drunkchey The Vulkan API is known to have issues with 3D Skyboxes, where everything will have a black and purple checkered pattern on it, there is a fix for it, and I will have to re-compile the skybox .vmap, I will work on fixing this issue but it may take a few days. Rest assured that this map did have "Load in engine" and "Build cubemaps on load" checked when compiling it
Skummeh 2022 年 2 月 10 日 下午 3:39 
@Rice I believe there's an issue with how people handle cubemaps that messes it up in Vulkan. Someone posted this comment once which you might be able to make sense of:

"It messes up reflections if the mapper hasn't checked 'Load in engine' and 'Build cubemaps on load' during the compile process."
NULLRAD 2022 年 2 月 10 日 上午 10:04 
yeah no i fixed it. turns out the vulkan API makes the materials shit the bed.
Rice  [作者] 2022 年 2 月 10 日 上午 10:03 
@Drunkchey Can you explain what you mean by missing textures?