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To fix that I would suggest hijacking the "Ibr_fn_make_stretch" in the pbo's MakeGrenadeStretch_function.sqf, look for the "setTriggerStatements" command in it, and add a condition check to exclude the ACE explosive handler object like below:
"if !(_victim iskindof 'ACE_DefuseObject') then {detonation code}"
Not sure if I missed out anything else, since I no longer recall details of the original script, but above should suffice
Is there possibility to use your mine_AP_tripwire_grenade.p3d in my own project?