Garry's Mod

Garry's Mod

62 个评价
hr_secluded
   
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素材类型: 插件
插件类型: 地图
插件标签: 快乐, 写实
文件大小
发表于
更新日期
6.254 MB
2021 年 10 月 28 日 上午 7:21
2022 年 1 月 24 日 上午 10:36
3 项改动说明 ( 查看 )

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hr_secluded

在 Jandai 的 1 个合集中
Jandai's Horde Maps
2 件物品
描述
This map was made for the HORDE gamemode!

BUYZONE IS MARKED BY A GREEN LIGHT!

ENEMY SPAWNS HAVE BEEN FIXED.

Features:
Ai Nodes (obviously)
Custom Textures
HORDE entities (Enemy Spawns, Buy Zone)
Simon the Shopkeeper

Credits to the creators of the custom textures that I used.


Have fun!

HORDE GAMEMODE: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2401598805




The map has been updated.
New features:

More Spawn locations that have been spread out around the map.
Spawn near the club has been made a lot smaller.
14 条留言
ModdyVyre 9 月 3 日 上午 2:33 
Literally the best Horde mode map for design and gameplay.
Vadim 2 月 5 日 下午 12:50 
free tv
catr 2022 年 9 月 10 日 上午 2:46 
warlock is the only one who can get them and sometimes he cant
catr 2022 年 9 月 10 日 上午 2:46 
they tend to spawn outside of the map stuck
Jandai  [作者] 2022 年 7 月 16 日 下午 3:15 
i know for a fact that it is the ai nodes, ive noticed it too.
havent really found time to fix it but i'll get to it soon.
Cpt.Haxray 2022 年 7 月 16 日 下午 1:22 
I noticed Ai tends to struggle to pathfind to the central roofs. In-fact, standing solely on the Central roofs can cause the Ai to be unable to move at all.

It might be a good idea to add a second way up, or maybe see if there is something wrong with the Ai node pathing.

Other than for this issue, fantastic map. Plays very well for Horde and i like the HL2 Beta vibe it gives.
Warhawk215 2022 年 5 月 17 日 上午 2:26 
Why? Why this map not have high rating? Its perfect thing that must be popular enough)
Scribble 2022 年 3 月 7 日 下午 7:12 
probably my favorite horde map out there, really nails the ambience of an apocalypse, has vibes from both hl2 beta and hl2 too which is super good, fun to play too

got a zombie stacking problem but it happens so rarely that it isn't too annoying
Jandai  [作者] 2021 年 10 月 31 日 上午 4:48 
Thanks! I'm pretty new to mapping so that is nice to hear.
KnightBob7 2021 年 10 月 31 日 上午 4:44 
I though of why I though the hr_bloodshedmall and the hr_secluded share part of a map is when I observe both maps, at the end of the map where the zombies spawn at in hr_bloodshedmall, the part of the mall is caved in at the hr_secluded map. That's why I though the two maps are connected[Kinda like how Killing Floor 1's and Killing Floor 2's maps are kinda connected through their map description).

Other then the spawning issue, the map is great for long-ranged plays(The Ghost and other long-ranged classes are great with the map).
The mounted AR2s shooting at presumably something or someone is a good touch.
The inaccessible shops[Except Simon the Shopkeeper] are a good touch of a once thriving part of a now wrecked city.
And Simon the Shopkeeper is still a good idea[Carried over from hr_bloodshedmall].