安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









It was like the first CV I published =) Way before Cyclop set was introduced.
First impression - great, just a few flaws.
The blueprint comes with 5 T4 CPUs. We had only 16% efficiency on CPU, but then found five of them in the list. After taking one out, it reset and works properly on 100%.
We had to get rid of the 1000hp windows on the sides. They are twice the size as blocks, so they have effectively 500hp. The sqare ones even only 250hp per 1 square surface.
My wife does not like "unpractical" interior like the kitchen, so that had to go :-D I don't argue. (it does not show up in the WIFI list and food does perish in there)
We did not fight with it yet, but that will be on our list tomorrow.
Where are the solar panels?
This one was made for Reforged Eden, so in Vanilla game smth may go wrong 'couse of missing assets
It's pretty easy to catch a bug in creative. That's how I do usually:
1. Build smth in creative.
2. Go into survival with CPU, mass and volume ON and check if everything's working fine, logics all good, thrust's enough.
3. In survival fly a couple of hours doing different stuff, testing all the ship systems.
4. If everything works just as t should I go into reforged eden survival and start all over.
In creative stats are sometimes wrong, logics may not work properly due to large amount of unfinished bps... That's why people do not recomend to change game mode in survival not to ruin the game.
It's actually a good thing to verify your game local files via Steam once in a while.