安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Current scirpting in condition line of medic trait trigger (as of 10/31/21)...
"vn_b_item_medikit_01" in items player || "Medikit" in items player || "CSLA_MediKit_Z80" in items player || "US85_MediKit" in items player
lets say your ACE item class name is ACE_SuperDuperMedkit
You would add in the following code BEFORE "in items player"...
|| "ACE_SuperDuperMedkit"
So the revised condition line would look like..
"vn_b_item_medikit_01" in items player || "Medikit" in items player || "CSLA_MediKit_Z80" in items player || "US85_MediKit" || "ACE_SuperDuperMedkit" in items player
Hope that helps. : )