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There's no finale (99% of his campaign)
still a good map
nice work
- Proper finales. Try to put in a proper finale for your campaigns. I'm not sure if entering a safehouse at the end of each level is intentional, but either way, I'd like to see proper finales implemented.
- More than one level. I think these can be achieved by merging some of your campaigns together into one, full campaign instead of a single-level "walking simulator" like I mentioned.
- Horde events. Basic horde events can be put in as well in order to not make it a "walking simulator." Like shooting gas cans in order to destroy a barricade or opening a gate/door, or a crescendo event to turn off an alarm.
Again, if that's not what you can do then that's fine. I do apologize if I sounded like a dick or a "workshop police", because again, that's not my intention.