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Messages aside, my mod does exactly what I need it to do without breaking my game and/or multitude of other mods that I play with. Is there something specific about my mod that is giving you a problem?
does this mod not find royalty, or is it lacking compatiblity with royalty due to no patch for that being included...?
[Balanced Prisoner Tribute Honor] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: G:\Steam\steamapps\workshop\content\294100\2631542918\1.3\Patches\PrisonerTributeHonor_Patch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
1. Change the Human patch from PatchOperationAdd to PatchOperationReplace - the tag already exists, so you just want to replace the value rather than adding a new one.
2. For the various race mods, add in a PatchOperationFindMod around each so that the patches are only applied when the mod in question is present - this will prevent needless error spam in the logs.
Hope this feedback is useful.