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大冰箱
   
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Compatibility: Base Game, Spaced Out!
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530.678 KB
2021 年 10 月 13 日 下午 9:07
2022 年 10 月 15 日 上午 2:18
9 项改动说明 ( 查看 )

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大冰箱

描述
1.添加了一个3*3大小可以降温到-40摄氏度的冰箱


2.可以自定义容量和使用的电力。使用饥荒联机版维多利亚冰箱的皮肤(找画师重新照着画的)


3.修改气体保鲜模式,现在在任何气体中都是防腐烂的气体特征(还没全部测试,应该没有问题。修改原版冰箱降温到-40摄氏度。

4.配合冰箱就永久保鲜了。需要研究到电冰箱那一栏

如果你有任何问题,请发送游戏崩溃日志和游戏截图到邮箱:Charles@klei.vip 感谢你的使用。
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2024 年 1 月 20 日 上午 4:18
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86 条留言
Charles  [作者] 4 月 17 日 上午 8:40 
@meishka16 OK:steamhappy:
meishka16 4 月 16 日 下午 11:33 
never mind! i figured it out... when you use Customize Buildings, and select the sealed storage option, it messes with the fridge. so I just turned that off and downloaded a different sealed storage mod, and now it all works fine!
meishka16 4 月 16 日 下午 1:41 
I'm running into an issue where, using the refrigerator, it will take my -31*F pikeapples and bring them to -40*f, but the 67*F meat stays at 67*F without any changes. I prefer to use the fridge because it's also affected by the Shared Storage mod, but if I can't figure out why it's not working, well... it's got power, it's not in a hot area, it's in oxygen. it's just not chilling everything in it any more
Charles  [作者] 2023 年 4 月 23 日 下午 8:38 
@Thundercraft I'm glad you could use the module I developed and it didn't cause any errors on your computer. The module was initially created for personal enjoyment and to free myself from other constraints while playing games. Therefore, there was no balance in the module. If you have read my code, you should be able to see that I am not very proficient in programming. Thank you again for your feedback, I will consider your suggestion during my free time at work, and will consider whether to include it in the module. --from google.translate
Thundercraft 2023 年 4 月 23 日 上午 4:32 
So far, I have not encountered any errors or any issues. It works.

That said, I was slightly disappointed to see that the IceBox puts out a fixed Heat of +200 DTU/s, which is noticeably less than the +320 DTU/s of the vanilla Refrigerator.

I was further disappointed to learn that the "RefrigeratorSelfHeatKilowattsWhenActive" value in Options is ONLY able to add an additional kDTU/s value to the regular, vanilla Refrigerator. That seems to be the only thing it does as it has no impact on the new IceBox. I was hoping to adjust the mentioned +200 DTU/s Heat on the IceBox as it seems cheaty since it not only produces less heat, but has a much larger storage capacity.

As such, I think I'll just stick with 'Dupes Refrigeration'.
Thundercraft 2023 年 4 月 22 日 下午 4:17 
For English speakers:

The Options button in the "Options for Icebox" window are (from top to bottom):
"Defultstorage": 520.0
"DefultPower": 240.0
"RefrigeratorPower": 120.0
"RefrigeratorStorage": 100.0
"RefrigeratorSelfHeatKilowattsWhenActive": 0.0

In addition to these, there is an extra option in the config.json file in the mod folder:
"SimulatedInternalTemperature": 233.15
This temperature is in degrees Kelvin, which converts to -40°C or -40°F. (Yeah, I know: Weird coincidence, right?)
李云龙⭐⭐⭐ 2023 年 2 月 17 日 上午 3:22 
原来这个是无限保质,怪不得我怎么玩着玩着食物爆棚了
eziosh 2023 年 2 月 6 日 下午 9:18 
@Charles
不能构成厨房应该是IceBox没有指定的Tag,

手动加tag试试:
public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag)
{
KPrefabID component = go.GetComponent<KPrefabID>();
component.AddTag(RoomConstraints.ConstraintTags.Refrigerator);
}

不过我翻了半天也没怎么找到厨房的判定是在哪写的,估计是我搜的姿势不对。。。
Charles  [作者] 2022 年 10 月 17 日 上午 5:35 
错误日志和截图提供下 @DMlxs
DMlxs 2022 年 10 月 16 日 下午 10:56 
为啥,我一建筑这个冰箱,游戏就崩溃了