Ravenfield

Ravenfield

48 个评价
Operation Ghost Train (Project Reality BF2)
   
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Content Type: Maps, Maps - Mod Tools
文件大小
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更新日期
77.945 MB
2021 年 10 月 13 日 上午 7:23
2021 年 10 月 13 日 下午 3:49
3 项改动说明 ( 查看 )

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Operation Ghost Train (Project Reality BF2)

在 Johnnathy✞ 的 2 个合集中
(DISCONTINUED) Rummist's Mods
317 件物品
Rummist's Maps (Remakes)
91 件物品
描述
Recommended Settings

Bots: 40 - 64 (Favor Eagle for a more balanced match, since Raven basically dominates)
Gamemode: Battle
Respawn Time: 15 - 25 seconds

Discord Server:
https://discord.gg/QTzgCMc

A first for me, as I decided to remake a map from a mod for Battlefield 2 called Project Reality. I posted a poll on reddit, and this map won out of 4. Note that this map may be inaccurate to the original (I did what I could), and I also added in some background stuff that may be performance heavy.

Notes:

- Map is imbalanced a bit (as stated, recommend utilzing the balance slider).
- Map might cause performance drops on weaker PCs because of the trees, probably.
- Decided to utilize bamboo trees, but they have this weird thing where you can go through them. Tried using a capsule collider and it didn't really translate well. So I had to make them uncollidable.

Assets Used:

Polygon - Nature Pack
https://assetstore.unity.com/packages/3d/vegetation/trees/polygon-nature-pack-120152

Polygon - War Pack
https://assetstore.unity.com/packages/3d/environments/historic/polygon-war-pack-106992

Sky Series Collection
https://assetstore.unity.com/packages/2d/textures-materials/sky/sky-series-collection-101490

Polygon - Samurai
https://assetstore.unity.com/packages/3d/environments/polygon-samurai-low-poly-3d-art-by-synty-89551

I do not own any of the assets, and textures used at all. I also do not intend on infringing said stuff either. All rights go to those who had made them.
12 条留言
royd3770 1 月 28 日 上午 3:26 
project is fucked
Ex00000e❸ 2022 年 6 月 24 日 上午 6:04 
will there be more Project Reality map?
刃下心 2022 年 1 月 26 日 下午 6:10 
我们爱好核平
K O I S H I V I B E [F2P] 2021 年 12 月 30 日 下午 12:45 
it has been three hours
Using guided antitank missiles, and unguided rocket fire, we have manage to so far suppress the enemy's advance. However, the bridges are chokepoints exposed from all angles, and the enemy is also engaging our armor.
Further compounding this is the enemy's constant artillery barrages.
I hope to capture the chinese bunker soon.
Things that could be done to improve the map:
add some additional fortifications around the bunkers
add some AT launchers and ammo crates
КРОКОДИЛ ДАНДИ 2021 年 10 月 24 日 下午 4:39 
Nice
K O M Z E R 2021 年 10 月 14 日 上午 2:12 
Cool
Fumoporro 2021 年 10 月 13 日 下午 11:58 
I liked the map a lot, nice one!! I didn't have any AI issues at all, however the AI sometimes gets stuck with vehicles on the bridge. The road has some elevation on the floor of it wich makes the bots get stuck and therefore abandoning the vehicles. Maybe lower a little bit that road or remove it from the bridge?? Other than that it plays and looks very good!!
NoobyHunter 2021 年 10 月 13 日 下午 5:09 
i love pryect reallity
Amon 2021 年 10 月 13 日 下午 2:09 
dang, nice map, but again, busted ai
Titanus 2021 年 10 月 13 日 下午 12:54 
sex