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1) Other than a couple spots I was not aware of the AI having issues repairing. It might be from all the updates to the game and the pathing waypoints have to be updated or something. Something I should look into.
2) The large no-coverage area is an intended weakness to force the vessel's maneuverability to be focused on. While the theory is sound for combat the unintended side effect is making the vessel very vulnerable when leaving it parked for EVA. This unfortunately limits its usefulness in non-combat related things like mining, exploring outposts or collecting artifacts
the 2 problemes i got with it (still minor problems):
-bots can't repair breach effectively (just repair yourself)
-have a BIG dead-angle to the back (but you can go fast backward to fight in front anyway)
verry good for a beginer like me