安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










此模组改变了《Kenshi》中远距离植被和阿尔法裁剪物体的渲染方式,使它们在更远的位置也能被看到。
First we check the alpha channel of the texture, then we calculate the distance to the foliage. This avoids unnecessary calculations for fragments that will be discarded anyway.
If the transparency does not pass the threshold, we discard the fragment before additional calculations...
Tested on vanilla kenshi with this as the only mod.
(also had issues with clipping on shadows that seem to be caused by imcompatibility with shadiness, still testing)
{0x000043dc} 2023-01-14 14:32:59 [error]: Loaded mesh doesn't exist: distant_155.mesh
{0x000043dc} 2023-01-14 14:33:04 [error]: Loaded mesh doesn't exist: distant_94.mesh