Kenshi
530 个评价
Advanced Limbs Overhaul 增强型假肢!大修版
2
3
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
199.681 MB
2021 年 10 月 1 日 上午 11:00
2022 年 6 月 20 日 上午 11:58
9 项改动说明 ( 查看 )

订阅以下载
Advanced Limbs Overhaul 增强型假肢!大修版

在 Atlas 的 1 个合集中
Genesis Unsubscribe List
316 件物品
描述
Advanced Limbs Overhaul 增强型假肢!大修版

这个mod的创建是因为很多人抱怨对原始Jewys假肢mod所做的更改。这个mod可能与原来的mod不兼容,因为它实际上是同一个mod。由于它确实使用了唯一路径,所以…它可能不会冲突?(是的不会!现在原mod已经恢复成旧版,完全可以兼容!)


请点赞收藏制作这个mod的作者!没有他们这是不可能完成的!尤其是 Joe的原始mod和必须处理上传和重新上传!



Mod 内容
    图片分享链接到完整图片:https://imgur.com/gallery/HroQUC4
  • 1 新的小前哨 - 利姆
    - 这里的商人出售有机体假肢!对没错,就是那些被砍飞的各个种族的身体部分!

  • 新的商人&一个新的包。
    - 这个包总体上还不错。你可以从新前哨的两个供应商那里买到。

  • 40个全新假肢!
    - 所有种族的四肢都能被砍下来!(?)甚至连头也能

  • 6个新建筑! (像脑袋之类的玩意儿)

新研究

下面 ↓ 可以了解每项假肢技术的发展需要什么研究
  • 研究等级 3 > 解锁经济型假肢
    花费: 10 本书 > 6 小时

  • 研究等级 4 > 解锁蜂巢族假肢 (需要: 经济型假肢)
    花费: 4 本古代科学书 > 10 小时
    解锁:
    蜂巢族骨人假肢

  • 研究等级 4 > 解锁蜂巢族假肢 2 级 (需要 蜂巢族假肢)
    花费: 8 本古代科学书 > 20 小时
    解锁:
    蜂巢族 KLR 假肢
    蜂巢族落后者假肢
    蜂巢族侦察员假肢
    蜂巢族隐形假肢
    蜂巢族稳固假肢
    蜂巢族盗贼 假肢
    蜂巢族的假肢可以研究两次。第一轮研究是沿着“科技树”前进所需要的必须铺垫。

  • 研究等级 5 > 解锁骨人假肢 (需要 1级蜂巢族假肢科技)
    花费: 1 人工智能核心

  • 研究等级 5 > 解锁特殊骨人假肢 ( 需要 骨人假肢)
    花费: 4 人工智能核心
    时间: 48 小时
    解锁:
    KLR假肢
    落后者假肢
    侦察员假肢
    隐形假肢
    稳固假肢
    盗贼 假肢

    注意:我不想让玩家花费太多人工智能核心,由于我知道这些假肢可以为所有游戏风格提供巨大的提升,所以我创建了一个“按时间上升的价格”。

  • 螃蟹假肢 > 只能蓝图解锁 > 需要蜂巢族假肢作为前置研究.

  • 剑刃假肢 > (重复两次) > 每次1 个人工智能核心. 首先解锁腿部,然后解锁MK2变体和手臂。需要骨人假肢(基础)才能解锁

  • 复合假肢 > 六级科技 > 4 个人工智能核心 > 需要特殊骨人假肢

  • 蜘蛛假肢 > 五级科技 > 1个人工智能核心> 需要骨人假肢 (基础)

    中文汉化版(需要本mod作为前置!)ザクリア翻译的!!(我花了好长时间呢XD)
    https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2616681709

    假肢数据统计& 平衡讨论.
    https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2616331150/2960544821841540404/

    Mod 制作组
    https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2616331150/2960544821841629649/
    请点赞收藏制作这个mod的作者!没有他们这是不可能完成的!尤其是 Joe的原始mod和必须处理上传和重新上传!


热门讨论 查看全部(2)
21
4 月 21 日 上午 7:00
置顶: Limb Stats & Balancing Feedback.
Atlas
115 条留言
animalcull97 10 月 24 日 下午 3:57 
alguien sabe si tiene traduccion al español?
Zuz 9 月 19 日 上午 10:18 
Oooooooh. I think I finally understand. I read the change notes and saw you saying that the unarmed damage bonus stat did nothing in the game. I saw that bonus it when I played previously with the Genesis mod. I was thought that having literal swords as arms and legs would give some kind of combat bonus rather than a debuff and assumed it was a bug.

Have you considered disabling blade limb spawning in shops?
Atlas  [作者] 9 月 19 日 上午 10:06 
No limbs provide damage bonuses unless they have a strength bonus. Ive already stated this multiple times on this page
Zuz 9 月 19 日 上午 10:02 
The blade limbs are broken. They provide no damage bonuses. They're just a debuff from regular limbs.
CHOUGH 7 月 30 日 上午 4:43 
This mod has excellent modeling, but the stats are completely nonsensical. Take the Blade limbs for example—it requires an insane amount of materials to research and craft, yet ends up as a limb with all debuffs and lower HP than even the worst vanilla limbs. Meanwhile, the Bionic limbs is just an all-around, no-brainer upgrade
Rachel L 4 月 6 日 上午 7:35 
I did saw you said they arent working for you, so instead of being aggressive like you been, you could try debugging. You could try changing the load order, you could try disabling groups of mods and soo on.
Einherjar 4 月 6 日 上午 4:04 
You tell me to use my brain, now I tell you to use your eyes, in my last post including you.. I said multiple time that it was not working !FOR ME!, both here and on the regular kenshi board.. I have no other limb mods, but any mod combination have the potential to impact each other..

Ps: BTW Atlas, another question for you personally, and please don't take offense :-) Does your mod for some reason include new melee weapons.? I've found a spear and hammer in my game recently, but I can't see where they come from, and if they are somehow craftable.. None of my mods mention them outright, and yours are the most recent download for me..
Rachel L 4 月 5 日 下午 1:57 
I am sorry, but you are arguing that the mod creator is lying to you and everyone else and were are just seeing things? Common man, think. Use your brain cells. IF your limbs dont work, its because you have another mod changing them...
Einherjar 4 月 5 日 上午 11:18 
I could really not care less if you believe it or not :D I've laid it out as is, end of story.. It's not worth spending this amount of time on it.. Thx for the mod Atlas, maybe I'll get it to work some day :D Until then, it can be used as a new approach to altering the look of my crew
Rachel L 4 月 4 日 下午 7:22 
For bladed limbs i guess a good balance would be add attack speed multiplier. And maybe assassination bonus. Dunno if you can disable the use of weapons, but maybe add a positive bonus to MA and a negative to melee attack?