安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Modifiers, as with normal weapons, are only increased values outside the normal range. Since you can set all values yourself with this mod, it is not necessary to make modifiers selectable.
The weapons are saved in JSON format in a text file. Each weapon in a new line:
Windows: %AppData%/Avorion/moddata/customturretbuilder.txt
Linux: ~/.avorion/moddata/customturretbuilder.txt
Exactly. But if you have a creative moment, you could create weapons that the game doesn't offer. That's fun again.
But I made a Big Mistake using it in a local game...
All the fun of farming a good turret is gone...
AND you have to check the box before loading your save at the top right corner where your galaxy data is displayed. Something like "override galaxy mods"
Yes, after downloading, I checked the box in the mods
Sounds like the mod is not active in your current galaxy. Did you activated the mod in the game settings AND in your galaxy mod list after installing it?
you can adjust and limit the values to prevent cheating on a mp server. you can also limit the mod to admins only.