Space Engineers

Space Engineers

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ASD SB-Mk.1 Labrys Stealth Bomber
   
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Type: Blueprint
标签: ship, small_grid, safe
文件大小
发表于
3.127 MB
2021 年 9 月 27 日 上午 11:08
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ASD SB-Mk.1 Labrys Stealth Bomber

在 Mackinaw 的 1 个合集中
Aster Stahl Dynamics
31 件物品
描述
Be sure to rate this design if it suits your tastes.
Suited for both planetary and spaceborne operations.
This ship uses essential scripts:

Whip's Launch A Missile Program - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2108744940&searchtext=WHAM
Whip's Homing Advanced Missile Script - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2108743626&searchtext=WHAM
Whip's Turret Based Radar - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1707280190

General description:
Blocks: 1686
PCU (with loadout): 10503


"We got'em this time. Sneaky wins the day." - Major Ashley "Roadrunner" Evans, after a succesful raid on a Kamari sensor station

The Labrys represents a straightforward solution to a simple problem: avoiding detection.
Built with state-of-the-art stealth technology, the Labrys is one of the more nimble crafts of ASD; for good reason: what it lacks in armor, it makes up in speed and strike package.
With a triple-engine configuration, the Labrys is able to go in and out of combat at record speed. Additionally, its long-range guided torpedoes allows it to engage targets at ranges up to 5km.
The design got its first trial by fire after four unsuccessful attemps at destroying a Kamari sensor station that was threatening convoy security in the surrounding sector. A squadron of three Labrys, under the command of Major Ashley Evans, managed to blow up the station without even being detected.
With this design, Aster Stahl Dynamics has finally regained the edge in stealth technology, and is now using it to its full extent.

(For those who wonder where the name comes from, the Labrys is originally a double-edged hatchet that represented matriarchal power (especially that of the goddesses) in the ancient Minoan religion.)

Toolbars:

Toolbar 1-armament systems:
1-Targeting Camera (front)
2-Missile mode switch (camera guidance/turret guidance/beam riding mode)
3-Camera lock on
4-Camera lock off
5-Fire
6-Merge block (left) - on/off
7-Merge block (right) - on/off
8- /
9-Gatling guns

Toolbar 2-utility systems:
1-Landing gear lock/unlock
2-Connector lock/unlock
3-Main power on/off
4-Batteries (switch recharging mode)
5-Gyroscopes (increase power)
6-Gyroscopes (decrease power)
7-Thrusters on/off
8- /
9-Main propulsion on/off (recommend turning it off for finer manoeuvers)

To replenish the torpedoes, load the associated blueprint: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2613010005
Or you can swap it for atmospheric guided bombs by using this link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2613007709
Then attach it to the ship via the merge block hardpoints, then go into the terminal and add the corresponding merge block to the "Missile #" group.
Once this is done, rename the group to "Missile (insert number here)" and delete the "Missile #" group. Repeat for each missile. You may need to toggle the merge blocks back on once the first load of missiles has been fired.

Please let me know if the design works as intended. The script should work just fine but if you have any other remarks or suggestions about the design itself, I'd be happy to read them in the comments.
3 条留言
Mackinaw  [作者] 2021 年 10 月 1 日 下午 1:40 
@Taydir thank you!
Taidyr 2021 年 9 月 30 日 上午 11:43 
neat
Viper 2021 年 9 月 27 日 下午 2:15 
Looks amazing!