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Once I'm satisfied the update is stable/correct, I'll update the mod here with the new version. If not, you can continue to use this copy of the mod which will work, other than the jump drive and psi jump drive issues, along with slightly fewer chances of disengagement rolls in combat.
I've created a separate copy of your mod that I've updated and uploaded to the Steam Workshop. It is currently hidden and I've sent a Friend request to you so I can add you as a contributor. With it loaded as a separate mod, people can give it a try if they wish, knowing it's still in testing and those who don't wish to try it yet can still download your current version.
Once it seems stable and bug free, I can upload to your mod if you wish once I'm listed as a contributor for it.
I've copied your workshop text over to the test version and listed you as the originator/creator of the mod. I've also provided a web link to your mod here on Steam Workshop. I can send you a web link for previewing what I've set up.
Ok, that would be cool if you don't mind adding me. I'm fairly sure I know how to setup to upload to your mod's page in the workshop. I've got a few custom race mods I've shared here in the Stellaris Steam workshop. I just would need permission to upload, and I think adding my Steam ID would give me the permissions needed.
I've used my updated version a bit now and haven't seen any problems, but my empire hasn't advanced enough yet to have access to jump drives or Psi jump drives yet. So far things are going smoothly with the changes.
Also, I have very little time or motivation or work on many of my mods these days, so perhaps I could add you to the list of creators for the mod so you can update it? Let me know.