Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen









Once your edited 2610099423 folder is in the SpaceEngineers\Mods folder, rename it to something you can recognize, for example 'MES - Mobile Merchants APEX Edit'. That name will be what shows up in your mods list.
Highlight that whole section between the <ContainerType CountMin="1" CountMax="2"> and </ContainerType> tags and then delete it (make sure you're only deleting the wolfloot section, as there's several entries there, just FYI).
Go to Steam\steamapps\workshop\content\244850\2610099423\Data
(As a note, 244840 is the steamID of the game, and 2610099423 is the mod ID - you can find the steamID of a game by right clicking a desktop shortcut steam makes for it and looking for the RunGameID it shows, and for modIDs you can right click the workshop page and copy it to a browser, the part showing '?id=########' the # are the mod ID).