Space Engineers

Space Engineers

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MES Space Pirates Enhanced
   
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Type: Mod
Mod category: NPC
标签: NoScripts
文件大小
发表于
更新日期
17.790 MB
2021 年 9 月 22 日 下午 11:03
2022 年 10 月 2 日 下午 10:38
10 项改动说明 ( 查看 )

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MES Space Pirates Enhanced

在 TheFinalEvent97 的 3 个合集中
NPC EUE 2.0
8 件物品
TheFinalEvent97's MES Mods
18 件物品
SE Stream Series
27 件物品
描述
Space Pirates Enhanced (SPRTE) are a hostile NPC faction that appears both in space and on planets/moons. The designs are either modified versions of the vanilla pirates or inspired by them.

It features 4 planetary installations, 4 space stations and 5 ships. Space stations and large grid ships having Jump Drive inhibitors to attempt to prevent their targets from escaping.
Destroying the Jump Drive inhibitor block will allow jump drives to work as normal.
Disabling the purple remote control block on the grid (typically on/near the ship bridge) will disable the grinder zapper technology , all doors on large grid ships/stations can be opened by the player so boarding actions are still possible.

All spawns use threat score so players don't get battered right out of the gate.

Spawn List

SPRT-Salvage-Facility-MK2
SPRT-Remote-Drone-Facility-MK2
SPRT-Ore-Handling-Facility-MK2
SPRT-District-Heaquarters-MK2

SPRT-Raiding-Outpost-MK2
SPRT-Raiding-Station-MK2
SPRT-Raiding-Complex-MK2
SPRT-Raiding-Station-MK3

SPRT-Stinging-Adversary-MK2
SPRT-Drifting-Pursuant-MK2
SPRT-Drifting-Pursuant-MK3
SPRT-Light-Raider
SPRT-Heavy-Raider

Thanks to SpacemanSpiff for all the designs used in this mod.
Thanks to Meridus IX/Lucas for creating MES and Rival AI.
This is the 4th rework of a faction from NPC Expanded Universe Encounters.


Thumbnail Skybox:https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2464554872

Don't republish this mod (unlisted for a server/personal use is fine) as I don't want the hassle of issuing a DMCA but I will if necessary.
33 条留言
Sage of Souls 3 月 20 日 上午 1:31 
Ok, I figured it out. If anyone's curious, the ships have an AI Remote Control block that's covered by armor panels. If you destroy that, either by shooting it or grinding it, there's a 50/50 chance that it blows up and makes the entire ship go poof. It is also what's housing the inhibitor script that makes you take damage when grinding. So if you want to grind down the ship by hand, rather than by ship, you'll have to chance destroying that block. Otherwise, using a ship, you should be able to just ignore it. But if your guns on your ship or station blow it up, you have to incur that 50/50 chance it makes the whole ship go poof.
Sage of Souls 3 月 15 日 上午 8:59 
I'm also having the same issue DeathShaper was having a year ago. The first 5 Drifting Pursuants that spawned and attacked us that we actually managed to kill, crashed and we were able to salvage them. Now we've had 3 spawn in and when our base starts firing on them, after a moment of volleys, the ship just disappears without leaving anything behind.
Arakasi 2024 年 6 月 11 日 上午 3:06 
I enjoy the mod but I dislike Drifting Persuants appearing every 10-20mins like clockwork and instantly knowing where my base is. Other mods seem to handle threat detection and enemy spawning a little more neatly.
DeathShaper 2024 年 3 月 12 日 下午 3:21 
Added this to my existing world, Drifting persuant spawns in like 5 mins after loaded, base managed to shoot it, but it instantly dissapeared after getting a few hits. about 5-10 mins later: a second one pops up, same thing happens. They dont even crash down on the planet, they just vanish in thin air.
Zaamkaa'kaa 2023 年 11 月 7 日 上午 4:43 
Very N!ce Work !
Azard 2023 年 2 月 7 日 上午 11:18 
How to open mod setting? every 30 min my base has f**** from f**** Drifter and i cant do something with this
spEeͥD`eͣxͫ 2023 年 1 月 18 日 上午 10:46 
prevents you from loading your world
Ren'Dahu Nation 2023 年 1 月 8 日 下午 5:49 
So...every single pirate has invincible force fields? why? says they are a safe zone?
King Matt 👑 2022 年 12 月 17 日 上午 8:38 
Does this still work?
Lockheed Martin Engineer 2022 年 9 月 20 日 上午 7:27 
crashing