Kenshi
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A Forgotten World
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31.942 MB
2021 年 9 月 21 日 下午 3:26
5 月 17 日 上午 8:06
34 项改动说明 ( 查看 )

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A Forgotten World

描述
Introduction: I started working on this mod back in february 2018 (I have worked on it on and off over the years) because i felt like there wasn't enough "endgame" challenges, things to build/research etc. So i decided to build a mod for myself. I have tried to stay "true" to the vanilla experience, and yet at the same time, expand the kenshi world quite heavliy.

MODの日本語化については以下の通りです。:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3146773248&searchtext=a+forgotten+world

Credits: I used the expanded Cities mods (except for Squin and stack) I have made changes & tweaks etc.
But AI-Mod really helped quite a lot so thank you so much for that ZarkXavox!
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1185551567
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Important!!!: I recommend not using any other mods unless they only do/add "small" things. I also STRONGLY reccomend make a new game.
The reason is that other major mods might cause conflicts. Genesis for example will cause CONFLICTS.
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I am proud to present: A Forgotten World - A Kenshi expansion.

"New/added stuff":
Over 100 new research!
Over 150, "new" buildings/furnitures etc.
Over 35 new items.
2 new Weapon models: Legendary and Legendary masterpeice.
1 New weaopon manufracturer: TAO. (Very rare and powerful weapons but "hard" to get).
New and more backpacks.
More Npc's roam the world.
New npc's roam the world.
New minor factions.
A few more game starts to choose from.
Strong midgame/lategame and endgame bosses/monsters/npc's (titans) in the world. (some of the endgame bosses/monsters requires thought and strategy to win against, and not just alot of strong units).
More and new caravans roam the world.
New & improved farms, wells, generators, batteries, mines and more.
New energy "sources".
Some advanced research you need to find/buy/quest from Special npc etc.
New narcotics.
New trade items/valuables.
New food
More armours to craft.
And more (too much to write down)!

Expanded vanilla Cities:
Drifter's Last.
Bad Teeth
Mongrel
Clownsteady (EC-mod)
Blister hill (EC-mod + extra)
The hub (EC-mod + extra)
South Hub (EC-mod)
Heft
Shark
Stoat
World's End
Flats lagoon
Black Scratch
Spring
Sho-battai
Bark
Brink

New citites/towns/outpost/places:
Tonnskinn (City, Skeletons).
Bravoos (City, Free Traders).
Ancient Skeleton Lab x3 (valuable stuff to get, but guarded by strong units)
Techhunters lab. x 1 (Special Techhunter shop with special NPC (boss), requires good standing to buy from him)
Smugglers Den (Village)
Smugglers outpost x3
Barag (Military outpost, Endgame challange)
Helon (outpost with special crossbow shop)
Sanoah's Fist (military outpost)
Sanoah (city, Sanoah)
Trade Station (Outpost, Border Traders)
Thieves Den (Shinobis HQ)

Some of the new features:
Tech 7 (rumors around the world of tech beyond lvl 7)
Ability to craft robotics, AI cores, Books.
Ability to craft backpacks also better/buffed ones later in tech lvl.
Book shop added to a lot of cities, where u can buy new tech, books etc.
Training swords, training bows
New and better training dummies.
"Combat" animals/companions.
Belts & googles - Improves ur combat abilities and/or protects you from weather conditions.
Fishing.
Semi-automated turrets.
"portable" / Fast buildable turrets, place turrets anywhere in no time.
Autmoated mines/refineries.
Quest/dialogue with "special" triggers/requirements for you to "unlock". (planning to make a lot more quests).
Tier V walls with actually working ramps and nodes for turrets placement.

Reworked/tweaked:
Squad limit set to 256
3 on 1 combat.
Shopping list of most NPC, and more money to make them buy more stuff (Should be balanced so its not OP).
Shopkeepers money count and item count (start money is set to 5-35k, but depending how much they have bought/sold when u comeby, they will have more or less then that).
Construction cost for most buildings.
Research cost for existing research to match the new features.
Reworked/improved Farms, generators, wells, batteries, mines and more.
Almost all Guards/npc in cities/outposts have received major buffs so u cant just go in with 1-3 high skilled guys and kill all anymore (unless u have very endgame gear perhaps).
Added/reworked caravans (shopping list/what they buy, how often they spawn, increased squad size to better survive in wilderness).
Storages, to hold more items.
Most items are now stackable to atleast 2-3
Reworked backpacks.

Turrets now uses ammo like crossbows. (if you don't like this feature, check my workshop)

Block chance (base block is now 45%, vanilla was 70%, if u and ur opponents skills are matched. And 10% increase/decrease per 10 lvls above/below, before was 12% increase and 15% reduction per 10 lvl)
热门讨论 查看全部(3)
264
10 月 31 日 上午 1:06
置顶: Bugs and problems
Chaplinchap
49
11 月 10 日 下午 2:01
置顶: Requests
Chaplinchap
0
2021 年 9 月 23 日 下午 1:46
置顶: Future plans / Road Map
Chaplinchap
1,228 条留言
Chaplinchap  [作者] 11 月 21 日 上午 12:43 
Thank you. But im not really working on the mod so much anymore, but i will keep it in mind if i come to it.
Zenbobwe 11 月 17 日 下午 1:35 
Can you give plate jacket the same tier treatment? Love this mod btw
Chaplinchap  [作者] 11 月 8 日 上午 7:38 
Thanks for the feedback, but all of these things u mentioned is intentional.
mykomark 11 月 8 日 上午 4:51 
Other thing just saw a weapon's grade Mk 0 (zero) is this intended ?
mykomark 11 月 8 日 上午 4:47 
And these HN Scouts (with crossbows) looks so out of place. Basicaly they looks like units form Tech Hunters.
mykomark 11 月 8 日 上午 4:45 
And lots of city folks has no weapons, I know they're "civilians" but still this is Kenshi and I feel they should have a stick at least.
mykomark 11 月 8 日 上午 4:41 
A bit critique: I see that some backpaks has been "nerfed" like small thieves backpack has only 14%(bit odd looking number) encumbrance reduction (vanilla has 60%). And some other backpacks has these type of numbers like 18% and etc (instead of equal numbers like 10,20,30...).
mykomark 11 月 7 日 下午 4:48 
Yeh, fix would be great sooner or later.
A Skeleton Shopkeeper at Blister Hill is a wild (he's lucky because this City is huge and shop is in outskirt).
Chaplinchap  [作者] 11 月 7 日 上午 5:58 
Okay thanks, then it is on my part. Since i don't actively work on the mod, and i don't have Kenshi installed due to lack of space, it is probably gonna be a while for me to fix though, sorry.