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报告翻译问题
@?: Well, it shouldn't affect performance that much but I guess that depends on the capabilities of your PC. Try not to have enemy identificaiton on all the time, only enabling it when you press a key. There's a lot of tweaking you can do in the addon options. That should help
This is related to this fix from 2 May:
- FIX: Last known position icon won't follow the real unit position anymore when toggling the IFF HUD on and off
That fixed a bug I guess I introduced in a rewrite from many moons ago. The current implementation is the intended one (which was already working if you had the IFF HUD always active).
That said, if you are 100% sure you have LOS again and the icon doesn't update, then that's indeed a problem that I should look into, although I don't recall touching that part of the code since the mentioned update.
@ nipletgaming: For that you need to press the IFF HUD key, which displays both enemies and friendlies, but you might to use an IFF Device (such as combat goggles) depending on your settings.
@Relic!: I'll add an option to disable last known position markers in the next update. Just remember that it's not wallhacking, as that's what your guy's and the rest of the team AI consider their last known position to be, which unless the enemy is static, it's probably wrong (but gives you some hints about enemy direction). That said, yes, I understand that it leads to situations with a lot of question mark spam. Actually, I might also add an option so they disappear after a specified time. That probably should have been the default behaviour, now that I think of it.
@Xherdos: In "Settings 1" > "00" > set "Display Known Enemies" to "always". You can also do the same for friendlies.