Avorion
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Boss Cooldown Timer + Changes
   
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133.296 KB
2021 年 9 月 16 日 下午 11:41
2021 年 9 月 17 日 上午 1:21
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Boss Cooldown Timer + Changes

描述
Ever wondered how much longer until you can fight a boss again?

This mod introduces a minimalistic, moveable widget into the Galaxy Map that will track cooldowns for pre-barrier bosses in real time. When the time expires, an immersion-friendly alert message will hint that you can go look for the refreshed boss again.

Additionally, the legacy timer behavior for the first two progression bosses is functionally removed and replaced with separate timers (both 30m, like the original shared one) that are consistent with the later bosses. You don't have to wait to fight one boss because you fought another one.

This involves server-side changes and thus won't work as a client-only mod.
15 条留言
Thundercraft 2023 年 2 月 2 日 下午 2:19 
Current game version is 2.3.1.
Your modinfo.lua has it set as: max = "2.0.*", which causes a version mismatch.

Some others have published re-uploads of this mod just to increase this number to avoid a version mismatch and continue using it. So, perhaps you could update it with something like max = "2.5.*" or "2.*" or "2.99.9" or even "*.0" ?
Era 2022 年 8 月 6 日 上午 12:31 
This is popping up in v2.2

Execution Context (inner to outer):
[2022-08-06 17:23:10]: #0: /home/container/galaxies/avorion_galaxy/workshop/content/445220/2603954055/data/scripts/commands/setbosskilltime.lua
[2022-08-06 17:23:10]: Error while adding "data/scripts/player/story/spawnrandombosses.lua":
CurtimusPrime92 2022 年 8 月 4 日 下午 1:10 
is this 2.2 compatible?
TrevorJD 2022 年 7 月 29 日 下午 4:34 
Hi Nyrin, Avorion ver 2.1 was released 2022-07-30. Seems to run OK by just editing the version numbers in the modconfig.lua. Would appreciate it if you could find the time to push a new release. Thanks very much for sharing your work with the community!
KnifeHeart 2022 年 7 月 28 日 上午 9:16 
This mod will break any mod that interacts with the game's spawnrandombosses script.
hadeth0217 2021 年 9 月 21 日 上午 8:08 
It was caused by a mod for an older version.
It's working fine now.
Now I can harvest turrets from "Botan" and "the 4" more efficiently!
Thanks for the great mod!
hadeth0217 2021 年 9 月 21 日 上午 3:21 
--This text is using a translation tool, sorry--
Nyrin:Thank you for your thoughtful response.
And I apologize for my lack of explanation.
I beat "bottan" and "the4" based on your previous comment, but the display did not appear, so I asked for your help.
This may be due to the use of other mods or language settings (currently Japanese).
I will review the settings.
Nyrin  [作者] 2021 年 9 月 20 日 上午 9:42 
Netzach: yes, it will work. The cooldowns will not appear unless you have killed a boss recently and are waiting on the timer, though.
hadeth0217 2021 年 9 月 20 日 上午 4:35 
--This text is using a translation tool, sorry--.
Will this mod work if I install it in the middle of the game?
I'm currently using it in the middle of installation, but the cooldown is not showing up...
Nyrin  [作者] 2021 年 9 月 18 日 下午 1:15 
I really wanted to make this client-side-only if I could! The way that the first two bosses are handled with their shared timer in vanilla just didn't lend itself well to that, though, and having the timer skip those bosses would've been sad.