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Turret X4-28 RNG Edition V2
   
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Mods: Mod
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150.031 KB
2021 年 9 月 14 日 上午 12:10
2022 年 9 月 19 日 上午 4:00
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Turret X4-28 RNG Edition V2

描述
Works with 2.0.0 and above

Few asked to create randomized version of my Turret X20 version of the Turret X4 version by AlphaxWolf1.
So here it is. Randomized version. Values of vanilla systems are multiplied by random values from range 4 to 28. Higher the rarity of the system the higher multiplier is possible.

Rarity | Multiplier range
Petty | 4
Common | 4-8
Uncommon | 4-12
Rare | 4-16
Exceptional | 4-20
Exotic | 4-24
Legendary | 4-28

Other Versions:
Post-V2
X20 V2
X10 V2
X4 by AlphaxWolf1
X2 by AlphaxWolf1

Pre-V2
X4-28 Randomized
X20
X10
X4 by AlphaxWolf1
X2 by AlphaxWolf1
19 条留言
M'aiq the Liar  [作者] 2024 年 1 月 6 日 上午 1:59 
I got up to fixing this mod...

@Goyle072&@AttackerCat I did not get the infinite energy consumption...
It is a little bit more than starter ship tho...
Will try to balance it a little bit more :)

@LordXaosa I will try to do some troubleshooting :)
AttackerCat 2023 年 11 月 20 日 下午 7:41 
Requires infinite energy for me, anyone else experience the same issue?
Goyle072 2023 年 5 月 5 日 上午 10:42 
oof installed the starter subsystem and it took up infinite energy
LordXaosa 2023 年 5 月 5 日 上午 6:24 
Hi! In latest stable version (2.3.1) there is a message in logs when restoring ship from disk after log in:

T: 139716150158912
Object: N2cp13ServerScriptsE
Execution Context (inner to outer):
#0: initialize data/scripts/systems/teleporterkey5.lua

Enum value doesn't exist: StatsBonuses.HyperspaceRechargeEnergy

stack traceback:
[C]:-1: in function __index
/home/steam/avorion/galaxies/Chaos/workshop/content/445220/2601660284/data/scripts/systems/teleporterkey5.lua:58: in function onInstalled
data/scripts/systems/basesystem.lua:16: in function ?

It's not critical I guess but if you could fix it would be nice! Thanks in advance!
Athreon 2022 年 11 月 8 日 上午 7:35 
Would it be possible to get a less intense version of this? Something as low as maybe 1x-4x, or 1x-8x as an option? This is a great concept, would love to see more options for it!
M'aiq the Liar  [作者] 2022 年 8 月 4 日 下午 10:23 
Fixed(hopefully) and updated to 2.2
is3mru4ma 2022 年 6 月 30 日 上午 3:51 
A looping reference happened in function getNumBonusTurrets and getNumTurrets,causing blank system again.I have to copy militarytcs.lua getNumBonusTurrets to replace autotcs.lua one.
M'aiq the Liar  [作者] 2022 年 6 月 10 日 下午 12:02 
I have finally found some time to fix this mod(I hope).

Seems that @is3mru4ma was right and all thanks should go to him :luv:
M'aiq the Liar  [作者] 2022 年 5 月 25 日 上午 1:52 
Will check it out during the weekend
is3mru4ma 2022 年 5 月 24 日 下午 3:53 
It seems autotcs.lua missing :

MinMultiplier = 4

RandomAmmount = 0

these variable were require by functions.

maybe these cause blank subsystems present.