Garry's Mod

Garry's Mod

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Xenosaga III: KOS-MOS Ver.4
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素材类型: 插件
插件类型: 模型
插件标签: 卡通, 漫画
文件大小
发表于
更新日期
14.025 MB
2021 年 9 月 10 日 下午 10:40
2021 年 9 月 17 日 下午 5:52
8 项改动说明 ( 查看 )

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Xenosaga III: KOS-MOS Ver.4

在 Debiddo 的 1 个合集中
Debiddo's Addons
86 件物品
描述
This Addon was commissioned by 5317 to 「Zeus Enalios」

KOS-MOS Ver.4[xenosaga.fandom.com]de Xenosaga Episode III: Also sprach Zarathustra.[xenosaga.fandom.com] An android weapon with artificial intelligence, designed to fight creatures called Gnosis[xenosaga.fandom.com].
Completely mechanical, KOS-MOS is different from Xenosaga's Synthetic Humans[xenosaga.fandom.com], which despite having replaced the Androids, KOS-MOS is still technologically above then.

This Addon has:
  • Playermodel
  • NPC's Citizen (friendly) and Combine (hostile)
  • Ragdoll
  • Bodygroups (Arms, Wrists, Femur, Masks, and other prop parts)[ /i]
  • Random bodygroup spawn for NPCs.
  • Eyeposer with Blue-Eyes KOS-MOS (Mary) & Red-Eyes KOS-MOS selectable by skins.
  • Fingerposer & Faceposer
  • Custom hitboxes
  • Viewmodel hands (c_arms)


Remarks:
Wow, this was a very difficult project to start, as it's a game that uses non-popular file formats and Japanese research sites at the time like Yahoo were shut down in 2017, and a lot was lost out there on the internet.
It took approximately 28 continuous hours searching and searching the internet for any remnants of how to made use of .chr files and not need to deal with rip programs that destroy the mesh and we would use (most likely) of the lowpoly models that are used ingame.

Credits:
5317 for commission request.
Aluigi Auriemma[www.zenhax.com] for decrypting the PlayStation 2 binaries and developing a powerful binary tree interpreter.
mariokart64n[www.deviantart.com] for the initiative in making the 3DS MAX import script
chrrox[forum.xentax.com] for improvements and fixes to the 3DS MAX script
REVEL8N[github.com] for including a method to extract weight paint and textures
Komodo | Ancalagon for taking the time to debug, fix and convert problems with the old 3DS MAX script to Blender.
porimac[www.deviantart.com] to encourage the guys at XeNTaX[forum.xentax.com] to continue to game research in Xenosaga from 2010 to 2013.
Members of XeNTaX[forum.xentax.com] since 1989 helping modders in game research.
Debiddo for doing the RIP, normals fixes, model split, fine adjustments to textures and materials.
CaptainBigButt teach the Proportion Trick.
Monolith Soft[www.monolithsoft.co.jp] Xenosaga developers with Namco Bandai Games[www.bandainamcoent.com] as Publisher
19 条留言
Matturi 2022 年 7 月 3 日 下午 2:37 
Such fantastic model i like alot :heartp::cocochan2:
Noel Vermillion 2022 年 1 月 27 日 下午 2:52 
Xenosaga :)
Debiddo  [作者] 2021 年 9 月 16 日 下午 8:09 
Sorry @Private Profile , was my mistake. I accidentally added a dot to $rotdamp to my library that caused this behavior at compile pass. :goblin:
Mobius08 2021 年 9 月 15 日 下午 10:11 
Model looks great but is there a way to improve the constraints? ragdoll is like noodles.
Debiddo  [作者] 2021 年 9 月 15 日 下午 10:01 
If allowerd, I should @LordSanshiro if allowed and her HWM collaborate with me, I should.
Sanshiro IV 2021 年 9 月 15 日 下午 9:19 
Just wondering, will you port this to SFM?
Mobius08 2021 年 9 月 15 日 上午 12:44 
Love her design in Xenosaga 3. Crazy to think it was almost a 6 game series
Debiddo  [作者] 2021 年 9 月 13 日 下午 4:43 
@Armordude91122cute She'll gain full faceposer support with her Ver.3 release. Don't worry :)

Funfact, the ingame model have full facebones. Something that is unnusual for PS2 Games.
skeletaldragon78 2021 年 9 月 13 日 下午 4:00 
Xenosaga is such an underrated series, so glad to see it getting any love.
Armor The Yoshi 2021 年 9 月 13 日 下午 3:46 
Unless it looks bad when smiling, then disregard my previous comment.