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Furthermore, I've attempted to separate the Twins' music from the Eye of Terror (former uses Into The Future Rush BGM, latter remains with Rush BGM).
Remember how Crab King plays his theme even when dormant? I've separated that theme with the Labyrinth Boss BGM as his actual theme now.
Additionally, I've added an experimental feature that will play exclusive Zero Legends BGM in the Lunar Grotto if the war has been activated, uninterrupted even by combat music. I've found no proper way to implement this, so take note that it'll take considerably longer to start playing due to my workarounds.
BeeQueen: Difficult Battle BGM
Toadstool: God Cat BGM (old)
Klaus1: Moon BGM
Klaus2: Rush BGM
ShadowPieces: Mecha Bun BGM
FW1: Aku 3 BGM
FW2: Battle Cats Reloaded Remix BGM
Malbatross: Floor 50 BGM
CrabKing: God Cat BGM (new)
MoonCaller: ITF 3 BGM
LunarIsland: COTC Battle 1 BGM
CC1: ITF 3 BGM
CC2: COTC Big Bang BGM
CC3: Filibuster BGM
WagstaffEvent: COTC Battle 3 BGM
ItemSelect: Menu BGM
CharacterSelect: Menu BGM
AutumnWork: Gamatoto BGM
AutumnBattle: Normal Battle BGM
AutumnBoss: Rush BGM
WinterWork: Uphill Battle BGM
WinterBattle: Challenge Battle BGM
WinterBoss: Difficult Battle BGM
SpringWork: ITF 1 BGM
SpringBattle: COTC Battle 2 BGM
SpringBoss: ITF Rush BGM
SummerWork: Jungle BGM
SummerBattle: Dojo BGM
SummerBoss: Power Pros Collab BGM
Antlion: Power Pros Collab BGM
CaveWork: Jungle BGM
CaveBattle: Rush BGM
CaveBoss: Rush BGM
RuinsWork: Relic Battle BGM
RuinsBattle: Relic Bun BGM
RuinsWork(Nightmare/Dawn): Aku 2 BGM
RuinsBattle(Nightmare/Dawn): Aku 1 BGM
RuinsBoss/Default: Mecha Bun BGM
LunarCavesWork: ITF 1 BGM
LunarCavesBattle: ITF Rush BGM
AtriumWork: Aku 2 BGM
AtriumBattle: Aku 1 BGM